Abstract for: An Interactive Dynamic ‘Diving Simulator’ to Train Novice Scuba Divers “ScubaGame”
This project addresses the challenge faced by scuba divers in effectively regulating buoyancy which is crucial for safe underwater navigation. Studies reveal that delays and feedback loops complicate this process, contributing to fatalities. Based on Evrim Dalkıran's ScubaSim model (2006), the aim is to enhance the simulation's realism and training effectiveness. Dalkıran's model’s realism and user engagement have been improved. The updated model incorporates fins, refined equations, and a more immersive interface. The interactive game version, developed using Unity, simulates real-life scenarios with features like air adjustment controls, instructor divers, and environmental elements.A unique feature of ScubaGame is that it is real-time game that corresponds to a 90-second diving and stabilizing task. Experimentation with divers and non-divers showcased improved performance over time, indicating the game's efficacy as a training tool. The findings underscore the usefulness of realistic simulation games in skill acquisition and highlight avenues for future development in scuba diving training. (5561 words)