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L: Level (8 / 8)* | SM: Smooth (0 / 0)* | DE: Delay (2 / 4)*† | LI: Level Initial (8) | I: Initial (0 / 0)* |
C: Constant (29 / 29)* | F: Flow (20 / 20)* | A: Auxiliary (43 / 45)* | Sub: Subscripts (0) | D: Data (0 / 0)* |
G: Game (0 / 0)* | T: Lookup (1 / 1)*†† |
Allocation Logic (38) | Main Stock and Flow (55) |
Open Loop Infrastructure Simulation (76) |
Decision (3) | Default (73) |
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Top | (All) Variables (80 Variables) | ||
Variable Name And Description | Default | Open Loop Infrastructure Simulation | #1 LI,C | 1 Defect 0 (Infrastructure Units) = 8 Description: Initial value of "At-Work 1 Defect" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #2 L | Acq Process Stage 1 (Infrastructure Units) = ∫Starting Acquisition-Moving to Stage 2 dt + Stage1 0 Description: Second stage of the three stage acquisition chain. All transitions between stages are limited by available capacity at that flow. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #3 L | Acq Process Stage 2 (Infrastructure Units) = ∫Moving to Stage 2-Installing dt + Stage 2 0 Description: Final capacitated delay in the acquisition chain Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #4 F,A | Alloc to Aging (Defects/Turn) = Defects to aging Description: Rate of defect allocation to aging process. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #5 F,A | Alloc to doubles (Defects/Turn) = Defects to doubles Description: Rate of defect allocation to doubles. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #6 F,A | Alloc to Firsts (Defects/Turn) = Defects to firsts Description: Rate of defect allocation to first defect recipients. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #7 F,A | Alloc to singles (Defects/Turn) = Defects to singles Description: Rate of defect allocation to singles. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #8 A | At-Work 0 defects after breakdowns and arrivals (Infrastructure Units/Turn) = "At-Work No Defects"/Turn +Installing + "Re-installing" - Getting First Defect Description: Infrastructure units with no defects that are available after defects have been distribuited and installations, re-installations have happened. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #9 L | At-Work 1 Defect (Infrastructure Units) = ∫Getting First Defect-Breakdowns 1 new defect-Breakdowns 2 new defects-Breakdowns Aging-Takedown with one defect dt + "1 Defect 0" Description: Infrastructure units that have 1 defect and are still working Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #10 A | At-Work 1 defect after breakdowns (Infrastructure Units/Turn) = "At-Work 1 Defect"/Turn - Breakdowns Aging - Breakdowns 1 new defect - Breakdowns 2 new defects+ Getting First Defect Description: Infrasturcture units available to rehab per turn after defects have been distributed and breakdowns have happened Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #11 L | At-Work No Defects (Infrastructure Units) = ∫Installing+"Re-installing"-Getting First Defect-Takedown with 0 defects dt + No Defects 0 Description: Number of infrastructure units that have no defects. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #12 F,A | Breakdowns 1 new defect (Infrastructure Units/Turn) = Alloc to singles*Infra per Defect Description: Breakdowns per turn due to players allocating one defect to units that would otherwise have survived during the current turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #13 F,A | Breakdowns 2 new defects (Infrastructure Units/Turn) = Alloc to doubles*Infra per Defect Description: Breakdowns per turn due to players allocating 2 defects to the same unit in one turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #14 F,A | Breakdowns Aging (Infrastructure Units/Turn) = "At-Work 1 Defect"/Expected Useful Life for Infrastructure Description: The first priority in allocating defects is to put one defect on each unit that already has a defect and has reached the end of its useful life (so that it will break anyway). Each such allocation eliminates a defect with no additional breakdowns this turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #15 A | Capacity allocated to each stage (Tasks/Turn) = Capacity to Acquire Infrastructure*Fraction allocated Description: The amount of acquisition capacity for each process Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #16 A | Capacity At Work (Tasks/Turn) = "Infrastructure At-Work"*Infr PDY/Turn Description: Capacity generated by all the working infrastructure units. This is the total number of tasks the system can perform per turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #17 A | Capacity to Acquire Infrastructure (Tasks/Turn) = MIN(Capacity At Work,"Decision: Capacity to Acquisition") Description: Equals the amount of capacity the players have given to the acquisition chain. If that much capacity does not exist, as much as possible is allocated to acquisition. We have not connected the influence of Game Over pressure on the actual decision here. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #18 A | Capacity to Produce (Tasks/Turn) = MAX(Capacity At Work-Capacity to Acquire Infrastructure-"Decision: Capacity for hiring chain",Min Capacity) Description: All remaining capacity after allocation to the acquisition chain and to the personnel hiring chain is allocated to production. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #19 F,A | Collateral Damage (Defects/Turn) = Total Breakdowns*Defects per BD Description: Defect creation rate due to damage caused by breakdowns Present In 1 View:Used By
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Decision | Open Loop Infrastructure Simulation | #20 C | Decision: Capacity for hiring chain (Tasks/Turn) = 6 Description: Capacity devoted to the three-stage hiring chain. A value of 6 will permit 2 personnel units per turn to be hired to replace the two that retire. This will provide a workforce that exceeds 1 personnel unit for each infrastructure unit at work. Present In 1 View:Used By
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Decision | Open Loop Infrastructure Simulation | #21 C | Decision: Capacity to Acquisition (Tasks/Turn ) = 0 Description: Amount of capacity to devote to the acquisition chain. The model will allocate this quantity, if available, before allocating any capacity to production. Present In 1 View:Used By
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Decision | Open Loop Infrastructure Simulation | #22 C | Decision: Rehab Infrastr. (Infrastructure Units/Turn ) = 0 Description: Players' policy for taking down infrastructure units for rehabilitation. It represents the players' decisions to sacrifice capacity to do rehab. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #23 LI,C | Defects 0 (Defects) = 0 Description: Initial value of "New Unallocated Defects" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #24 A | Defects after Aging (Defects/Turn) = New Defects per turn-Defects to aging Description: New defects left after allocation to Aging Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #25 A | Defects after firsts (Defects/Turn) = Defects after Aging-Defects to firsts Description: New defects left after allocations to aging and firsts Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #26 A | Defects after singles (Defects/Turn) = Defects after firsts-Defects to singles Description: New defects after allocations to Aging, firsts, and singles Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #27 C,F | Defects from all other sources (Defects/Turn) = 5 Description: Defects accrued per turn from all other sources than breakdowns and installations. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #28 C | Defects per BD (Defects/Infrastructure Unit) = 0.5 Description: number of defects accrued for each breakdown in a turn Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #29 C | Defects per Install (Defects/Infrastructure Unit) = 0.5 Description: Number of defects accrued per installtion of each new infrastructure unit in a turn Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #30 A | Defects to aging (Defects/Turn) = MIN(New Defects per turn,Breakdowns Aging/Infra per Defect) Description: Unallocated defects per turn are first distributed by players putting defects on infrastructure that has one defect already and has reached the end of its useful life. Such infrastructure would break anyway even without the new defect. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #31 A | Defects to doubles (Defects/Turn) = MIN(Defects after singles,Getting First Defect/Infra per Defect) Description: If there are so many defects to allocate that all infrastructure originally with zero defects gets one and all infrastructure originally with one defect gets one and still some are left, then these must be distributed to the units that originally had zero defects. Any residual beyond that will be discarded because all infrastructure except any in rehab will now be broken. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #32 A | Defects to firsts (Defects/Turn) = MIN(Defects after Aging,("At-Work No Defects"/Turn + Installing + "Re-installing")/Infra per Defect) Description: Defects per turn allocated by players to infrastructure that does not have any defects. These defects do not cause a breakdown. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #33 A | Defects to singles (Defects/Turn) = MIN(Defects after firsts,("At-Work 1 Defect"/Turn - Breakdowns Aging)/Infra per Defect) Description: Defects per turn allocated to infrastructure that has one defect already but has not yet reached the end of its useful life. Each of these defects causes a breakdown. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #34 DE,A | Delayed PDN (Dmnl) = DELAY3I(Fraction of Max Capacity, PDN Delay ,0 ) Description: At the start of the game, the production line is almost empty. It will take some time to fill before it can produce intelligence at the average rate. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #35 F,A | Discarding (Defects/Turn) = Residual defects per turn Description: New defects remaining when all infrastructure is either broken or in rehab will be discarded. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #36 C | Expected Useful Life for Infrastructure (Turns ) = 30 Description: Aging of defective but operational infrastructure is modeled here as a first order decay with constant average lifetime. This approximation saves a lot of model complexity. Because players will try to avoid having infrastructure break due to age by putting it into rehab, this expected lifetime will be much larger than 5 turns. Present In 1 View:Used By
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Default | .Control | #37 C | FINAL TIME (Turn) = 30 Description: The final time for the simulation. Present In 0 Views: |
Default | Open Loop Infrastructure Simulation | #38 C | Fraction allocated (Dmnl) = 1/3 Description: Fraction of acquisition capacity allocated to each stage Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #39 A | Fraction of Max Capacity (Dmnl) = Capacity to Produce/Max Capacity Description: Fraction of the maximum possible capacity given the number of playing pieces in the game. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #40 F,A | Getting First Defect (Infrastructure Units/Turn) = Alloc to Firsts*Infra per Defect Description: The second priority, after allocating to units that are going to break this turn anyway, is to put one defect each on units with no defects. That way, no breakdowns will occur among those units this turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #41 C,F | Increasing Threat (Constant) (Steps/Turn) = 1 Description: Terrorists advance their status in their 12-step process by 1 step each turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #42 C | Infr PDY (Tasks/Infrastructure Unit) = 2 Description: Number of tasks per turn an infrastructure unit will enable. It is assumed here that each working infrastructure unit is associated with a personnel unit having an ability level of 2. Thus each infrastructure unit will enable a capacity of 2 tasks per turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #43 C | Infra moved per task (Infrastructure Units/Task) = 1 Description: Number of infrastructure units a single task will move at each stage. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #44 C | Infra per Defect (Infrastructure Units/Defect) = 1 Description: Number of infrastructure units one defect will degrade. Included for units conversion. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #45 A | Infrastructure At-Work (Infrastructure Units) = "At-Work 1 Defect"+"At-Work No Defects" Description: Total Infrasturcture that is available to enable personnel units to generate capacity. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #46 L | Infrastructure in Rehab (Infrastructure Units) = ∫Takedown with 0 defects+Takedown with one defect-"Re-installing" dt + Rehab 0 Description: Number of infrastructure units in a two-turn rehabilitation material delay. The rehab decision happens each turn after installations, re-installations, defect allocation, and breakdowns have happened. Thus it represents an investment for the future. The rehab process removes one defect from an infrastructure unit if present. Units emerging from rehab are re-installed without collateral damage into any office. Units in rehab emerge with the same useful life they had when they entered rehab. Present In 1 View:Used By |
Default | .Control | #47 C | INITIAL TIME (Turn) = 0 Description: The initial time for the simulation. Present In 0 Views: |
Default | Open Loop Infrastructure Simulation | #48 F,A | Installations (Defects/Turn) = Installing*Defects per Install Description: Defects per turn accrued as a result of installing new infrastructure. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #49 F,A | Installing (Infrastructure Units/Turn) = MIN(Acq Process Stage 2/(Turn),Infra moved per task*Capacity allocated to each stage) Description: Rate of new installtions of infrastructure units. The capacity to acquire infrastructure is assumed to be allocated equally among the 3 stages of the acquisition chain. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #50 C | Max Capacity (Tasks/Turn) = 48 Description: There are 24 infrastructure units in the game. It all are at work, and each supports 2 tasks per turn, the maximum capacity possible is 48 tasks per turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #51 A | Max Step Defeat Rate (Steps/Turn) = Threat Level/Turn Description: Number of steps that can be reversed in a turn limited by the current number of steps accomplished by the terorists. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #52 C | Max Steps per Turn (Steps/Turn ) = 3.5 Description: The maximum number of steps per turn that can be defeated if all infrastructure units are in an at-work status. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #53 C | Min Capacity (Tasks/Turn) = 0 Description: Floor value for capacity. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #54 F,A | Moving to Stage 2 (Infrastructure Units/Turn) = MIN(Infra moved per task*Capacity allocated to each stage,Acq Process Stage 1/Turn) Description: Rate of infrastructure movement from stage 1 to stage 2. Capacity to acquire infrastructure is allocated evenly to all three processes in the chain. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #56 A | New Defects per turn (Defects/Turn) = New Unallocated Defects/Turn Description: New defects arriving each turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #57 L | New Unallocated Defects (Defects) = ∫Collateral Damage+Defects from all other sources+Installations-Alloc to Aging-Alloc to doubles-Alloc to Firsts-Alloc to singles-Discarding dt + Defects 0 Description: All the defects that have not been placed on an infrastructure unit. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #58 LI,C | No Defects 0 (Infrastructure Units) = 11 Description: Initial value of "At-Work No Defects" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #59 C | PDN Delay (Turns ) = 3 Description: Time it takes to fill the production pipeline. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #60 F,A | Producing Intelligence (Steps/Turn) = MIN(Max Step Defeat Rate, Max Steps per Turn*Rel Capacity Lookup(Delayed PDN)) Description: Expected rate at which intelligence production will thwart the terrorist advance. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #61 DE,F,A | Re-installing (Infrastructure Units/Turn) = DELAY FIXED (Takedown with 0 defects+Takedown with one defect, Rehab delay ,Rehab 0/Turn) Description: Two turn delay in the rehab chain Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #62 LI,C | Ready 0 (Infrastructure Units) = 1 Description: Initial value of "Ready to Acquire" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #63 L | Ready to Acquire (Infrastructure Units) = ∫Breakdowns 1 new defect+Breakdowns 2 new defects+Breakdowns Aging-Starting Acquisition dt + Ready 0 Description: Number of infrastructure units that are ready to enter the acquisition capacitated pipeline. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #64 LI,C | Rehab 0 (Infrastructure Units) = 0 Description: Initial value of "Infrastructure in Rehab" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #65 A | Rehab alloc to 0 defects (Infrastructure Units/Turn) = MIN(Rehabs after 1 defects,"At-Work 0 defects after breakdowns and arrivals") Description: Rehabs allocated to zero defect units . This is frequently done by players who want to move an infrastructure unit from one office to another. Rehab requests in excess of infrastructure units available to rehab are ignored. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #66 A | Rehab alloc to 1 Defect (Infrastructure Units/Turn) = MIN("Decision: Rehab Infrastr.","At-Work 1 defect after breakdowns") Description: IUs with 1 defect (after defect allocation and breakdowns) that players have decided to put in rehab during the current turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #67 C | Rehab delay (Turns) = 2 Description: Length of the rehab delay in turns Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #68 A | Rehabs after 1 defects (Infrastructure Units/Turn) = "Decision: Rehab Infrastr."-Rehab alloc to 1 Defect Description: Remaining rehab demand after allocations to IUs with 1 defect Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #69 A,T | Rel Capacity Lookup (Dmnl) Rel Capacity Lookup([(0,0)-(1,1)],(0,0),(0.18,0),(0.25,0.20614),(0.30581,0.328947),(0.394495,0.495614),(0.550459,0.70614),(0.70948,0.846491),(0.920489,0.982456),(1,1)) ![]()
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Default | Open Loop Infrastructure Simulation | #70 A | Residual defects per turn (Defects/Turn) = Defects after singles-Defects to doubles Description: New defects remaining after all other allocations. This should be zero unless there is no infrastructure left except in the rehab chain. Present In 1 View:Used By
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Default | .Control | #71 A | SAVEPER (Turn ) = TIME STEP Description: The frequency with which output is stored. Present In 0 Views: |
Default | Open Loop Infrastructure Simulation | #72 LI,C | Stage 2 0 (Infrastructure Units) = 2 Description: Initial value of "Acq Process Stage 2" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #73 LI,C | Stage1 0 (Infrastructure Units) = 2 Description: Initial value of "Acq Process Stage 1" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #74 F,A | Starting Acquisition (Infrastructure Units/Turn) = MIN(Infra moved per task*Capacity allocated to each stage,Ready to Acquire/Turn) Description: Rate at which infrastructure units enter the acquisition chain. The rate is limited by the availability of infrastructure units that are ready to acquire and the capacity to start the acquisition. The capacity allocated to acquiring infrastructure is assumed to be allocated equally among the three processes in the acquisition chain. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #75 F,A | Takedown with 0 defects (Infrastructure Units/Turn) = Rehab alloc to 0 defects Description: Rehab rate from available units with no defects. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #76 F,A | Takedown with one defect (Infrastructure Units/Turn) = Rehab alloc to 1 Defect Description: Rehab rate from the pool of available units with one defect. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #77 LI,C | Threat 0 (Steps) = 6 Description: Initial value of "Thread Level" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #78 L | Threat Level (Steps) = ∫"Increasing Threat (Constant)"-Producing Intelligence dt + Threat 0 Description: This stock tracks the steps of the terrorist process that have been accomplished so far. Production and use of intelligence will decrease its level. Present In 1 View:Used By
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Default | .Control | #80 C | TIME STEP (Turn ) = 0.0625 Description: The time step for the simulation. Present In 0 Views:
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Default | Open Loop Infrastructure Simulation | #81 A | Total Breakdowns (Infrastructure Units/Turn) = Breakdowns 1 new defect + Breakdowns 2 new defects + Breakdowns Aging Description: Total number of breakdowns per turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #82 C | Turn (Turns) = 1 Description: 1 Time Unit = 1 Turn in the game simulation Present In 2 Views:Used By
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Top | (View) Allocation Logic (38 Variables) | ||
Variable Name And Description | Default | Open Loop Infrastructure Simulation | #4 F,A | Alloc to Aging (Defects/Turn) = Defects to aging Description: Rate of defect allocation to aging process. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #5 F,A | Alloc to doubles (Defects/Turn) = Defects to doubles Description: Rate of defect allocation to doubles. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #6 F,A | Alloc to Firsts (Defects/Turn) = Defects to firsts Description: Rate of defect allocation to first defect recipients. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #7 F,A | Alloc to singles (Defects/Turn) = Defects to singles Description: Rate of defect allocation to singles. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #8 A | At-Work 0 defects after breakdowns and arrivals (Infrastructure Units/Turn) = "At-Work No Defects"/Turn +Installing + "Re-installing" - Getting First Defect Description: Infrastructure units with no defects that are available after defects have been distribuited and installations, re-installations have happened. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #9 L | At-Work 1 Defect (Infrastructure Units) = ∫Getting First Defect-Breakdowns 1 new defect-Breakdowns 2 new defects-Breakdowns Aging-Takedown with one defect dt + "1 Defect 0" Description: Infrastructure units that have 1 defect and are still working Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #10 A | At-Work 1 defect after breakdowns (Infrastructure Units/Turn) = "At-Work 1 Defect"/Turn - Breakdowns Aging - Breakdowns 1 new defect - Breakdowns 2 new defects+ Getting First Defect Description: Infrasturcture units available to rehab per turn after defects have been distributed and breakdowns have happened Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #11 L | At-Work No Defects (Infrastructure Units) = ∫Installing+"Re-installing"-Getting First Defect-Takedown with 0 defects dt + No Defects 0 Description: Number of infrastructure units that have no defects. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #12 F,A | Breakdowns 1 new defect (Infrastructure Units/Turn) = Alloc to singles*Infra per Defect Description: Breakdowns per turn due to players allocating one defect to units that would otherwise have survived during the current turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #13 F,A | Breakdowns 2 new defects (Infrastructure Units/Turn) = Alloc to doubles*Infra per Defect Description: Breakdowns per turn due to players allocating 2 defects to the same unit in one turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #14 F,A | Breakdowns Aging (Infrastructure Units/Turn) = "At-Work 1 Defect"/Expected Useful Life for Infrastructure Description: The first priority in allocating defects is to put one defect on each unit that already has a defect and has reached the end of its useful life (so that it will break anyway). Each such allocation eliminates a defect with no additional breakdowns this turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #19 F,A | Collateral Damage (Defects/Turn) = Total Breakdowns*Defects per BD Description: Defect creation rate due to damage caused by breakdowns Present In 1 View:Used By
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Decision | Open Loop Infrastructure Simulation | #22 C | Decision: Rehab Infrastr. (Infrastructure Units/Turn ) = 0 Description: Players' policy for taking down infrastructure units for rehabilitation. It represents the players' decisions to sacrifice capacity to do rehab. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #23 LI,C | Defects 0 (Defects) = 0 Description: Initial value of "New Unallocated Defects" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #24 A | Defects after Aging (Defects/Turn) = New Defects per turn-Defects to aging Description: New defects left after allocation to Aging Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #25 A | Defects after firsts (Defects/Turn) = Defects after Aging-Defects to firsts Description: New defects left after allocations to aging and firsts Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #26 A | Defects after singles (Defects/Turn) = Defects after firsts-Defects to singles Description: New defects after allocations to Aging, firsts, and singles Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #27 C,F | Defects from all other sources (Defects/Turn) = 5 Description: Defects accrued per turn from all other sources than breakdowns and installations. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #28 C | Defects per BD (Defects/Infrastructure Unit) = 0.5 Description: number of defects accrued for each breakdown in a turn Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #29 C | Defects per Install (Defects/Infrastructure Unit) = 0.5 Description: Number of defects accrued per installtion of each new infrastructure unit in a turn Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #30 A | Defects to aging (Defects/Turn) = MIN(New Defects per turn,Breakdowns Aging/Infra per Defect) Description: Unallocated defects per turn are first distributed by players putting defects on infrastructure that has one defect already and has reached the end of its useful life. Such infrastructure would break anyway even without the new defect. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #31 A | Defects to doubles (Defects/Turn) = MIN(Defects after singles,Getting First Defect/Infra per Defect) Description: If there are so many defects to allocate that all infrastructure originally with zero defects gets one and all infrastructure originally with one defect gets one and still some are left, then these must be distributed to the units that originally had zero defects. Any residual beyond that will be discarded because all infrastructure except any in rehab will now be broken. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #32 A | Defects to firsts (Defects/Turn) = MIN(Defects after Aging,("At-Work No Defects"/Turn + Installing + "Re-installing")/Infra per Defect) Description: Defects per turn allocated by players to infrastructure that does not have any defects. These defects do not cause a breakdown. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #33 A | Defects to singles (Defects/Turn) = MIN(Defects after firsts,("At-Work 1 Defect"/Turn - Breakdowns Aging)/Infra per Defect) Description: Defects per turn allocated to infrastructure that has one defect already but has not yet reached the end of its useful life. Each of these defects causes a breakdown. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #35 F,A | Discarding (Defects/Turn) = Residual defects per turn Description: New defects remaining when all infrastructure is either broken or in rehab will be discarded. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #40 F,A | Getting First Defect (Infrastructure Units/Turn) = Alloc to Firsts*Infra per Defect Description: The second priority, after allocating to units that are going to break this turn anyway, is to put one defect each on units with no defects. That way, no breakdowns will occur among those units this turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #44 C | Infra per Defect (Infrastructure Units/Defect) = 1 Description: Number of infrastructure units one defect will degrade. Included for units conversion. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #48 F,A | Installations (Defects/Turn) = Installing*Defects per Install Description: Defects per turn accrued as a result of installing new infrastructure. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #49 F,A | Installing (Infrastructure Units/Turn) = MIN(Acq Process Stage 2/(Turn),Infra moved per task*Capacity allocated to each stage) Description: Rate of new installtions of infrastructure units. The capacity to acquire infrastructure is assumed to be allocated equally among the 3 stages of the acquisition chain. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #56 A | New Defects per turn (Defects/Turn) = New Unallocated Defects/Turn Description: New defects arriving each turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #57 L | New Unallocated Defects (Defects) = ∫Collateral Damage+Defects from all other sources+Installations-Alloc to Aging-Alloc to doubles-Alloc to Firsts-Alloc to singles-Discarding dt + Defects 0 Description: All the defects that have not been placed on an infrastructure unit. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #61 DE,F,A | Re-installing (Infrastructure Units/Turn) = DELAY FIXED (Takedown with 0 defects+Takedown with one defect, Rehab delay ,Rehab 0/Turn) Description: Two turn delay in the rehab chain Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #65 A | Rehab alloc to 0 defects (Infrastructure Units/Turn) = MIN(Rehabs after 1 defects,"At-Work 0 defects after breakdowns and arrivals") Description: Rehabs allocated to zero defect units . This is frequently done by players who want to move an infrastructure unit from one office to another. Rehab requests in excess of infrastructure units available to rehab are ignored. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #66 A | Rehab alloc to 1 Defect (Infrastructure Units/Turn) = MIN("Decision: Rehab Infrastr.","At-Work 1 defect after breakdowns") Description: IUs with 1 defect (after defect allocation and breakdowns) that players have decided to put in rehab during the current turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #68 A | Rehabs after 1 defects (Infrastructure Units/Turn) = "Decision: Rehab Infrastr."-Rehab alloc to 1 Defect Description: Remaining rehab demand after allocations to IUs with 1 defect Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #70 A | Residual defects per turn (Defects/Turn) = Defects after singles-Defects to doubles Description: New defects remaining after all other allocations. This should be zero unless there is no infrastructure left except in the rehab chain. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #81 A | Total Breakdowns (Infrastructure Units/Turn) = Breakdowns 1 new defect + Breakdowns 2 new defects + Breakdowns Aging Description: Total number of breakdowns per turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #82 C | Turn (Turns) = 1 Description: 1 Time Unit = 1 Turn in the game simulation Present In 2 Views:Used By
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Top | (View) Main Stock and Flow (55 Variables) | ||
Variable Name And Description | Default | Open Loop Infrastructure Simulation | #1 LI,C | 1 Defect 0 (Infrastructure Units) = 8 Description: Initial value of "At-Work 1 Defect" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #2 L | Acq Process Stage 1 (Infrastructure Units) = ∫Starting Acquisition-Moving to Stage 2 dt + Stage1 0 Description: Second stage of the three stage acquisition chain. All transitions between stages are limited by available capacity at that flow. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #3 L | Acq Process Stage 2 (Infrastructure Units) = ∫Moving to Stage 2-Installing dt + Stage 2 0 Description: Final capacitated delay in the acquisition chain Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #5 F,A | Alloc to doubles (Defects/Turn) = Defects to doubles Description: Rate of defect allocation to doubles. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #6 F,A | Alloc to Firsts (Defects/Turn) = Defects to firsts Description: Rate of defect allocation to first defect recipients. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #7 F,A | Alloc to singles (Defects/Turn) = Defects to singles Description: Rate of defect allocation to singles. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #9 L | At-Work 1 Defect (Infrastructure Units) = ∫Getting First Defect-Breakdowns 1 new defect-Breakdowns 2 new defects-Breakdowns Aging-Takedown with one defect dt + "1 Defect 0" Description: Infrastructure units that have 1 defect and are still working Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #11 L | At-Work No Defects (Infrastructure Units) = ∫Installing+"Re-installing"-Getting First Defect-Takedown with 0 defects dt + No Defects 0 Description: Number of infrastructure units that have no defects. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #12 F,A | Breakdowns 1 new defect (Infrastructure Units/Turn) = Alloc to singles*Infra per Defect Description: Breakdowns per turn due to players allocating one defect to units that would otherwise have survived during the current turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #13 F,A | Breakdowns 2 new defects (Infrastructure Units/Turn) = Alloc to doubles*Infra per Defect Description: Breakdowns per turn due to players allocating 2 defects to the same unit in one turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #14 F,A | Breakdowns Aging (Infrastructure Units/Turn) = "At-Work 1 Defect"/Expected Useful Life for Infrastructure Description: The first priority in allocating defects is to put one defect on each unit that already has a defect and has reached the end of its useful life (so that it will break anyway). Each such allocation eliminates a defect with no additional breakdowns this turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #15 A | Capacity allocated to each stage (Tasks/Turn) = Capacity to Acquire Infrastructure*Fraction allocated Description: The amount of acquisition capacity for each process Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #16 A | Capacity At Work (Tasks/Turn) = "Infrastructure At-Work"*Infr PDY/Turn Description: Capacity generated by all the working infrastructure units. This is the total number of tasks the system can perform per turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #17 A | Capacity to Acquire Infrastructure (Tasks/Turn) = MIN(Capacity At Work,"Decision: Capacity to Acquisition") Description: Equals the amount of capacity the players have given to the acquisition chain. If that much capacity does not exist, as much as possible is allocated to acquisition. We have not connected the influence of Game Over pressure on the actual decision here. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #18 A | Capacity to Produce (Tasks/Turn) = MAX(Capacity At Work-Capacity to Acquire Infrastructure-"Decision: Capacity for hiring chain",Min Capacity) Description: All remaining capacity after allocation to the acquisition chain and to the personnel hiring chain is allocated to production. Present In 1 View:Used By
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Decision | Open Loop Infrastructure Simulation | #20 C | Decision: Capacity for hiring chain (Tasks/Turn) = 6 Description: Capacity devoted to the three-stage hiring chain. A value of 6 will permit 2 personnel units per turn to be hired to replace the two that retire. This will provide a workforce that exceeds 1 personnel unit for each infrastructure unit at work. Present In 1 View:Used By
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Decision | Open Loop Infrastructure Simulation | #21 C | Decision: Capacity to Acquisition (Tasks/Turn ) = 0 Description: Amount of capacity to devote to the acquisition chain. The model will allocate this quantity, if available, before allocating any capacity to production. Present In 1 View:Used By
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Decision | Open Loop Infrastructure Simulation | #22 C | Decision: Rehab Infrastr. (Infrastructure Units/Turn ) = 0 Description: Players' policy for taking down infrastructure units for rehabilitation. It represents the players' decisions to sacrifice capacity to do rehab. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #34 DE,A | Delayed PDN (Dmnl) = DELAY3I(Fraction of Max Capacity, PDN Delay ,0 ) Description: At the start of the game, the production line is almost empty. It will take some time to fill before it can produce intelligence at the average rate. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #36 C | Expected Useful Life for Infrastructure (Turns ) = 30 Description: Aging of defective but operational infrastructure is modeled here as a first order decay with constant average lifetime. This approximation saves a lot of model complexity. Because players will try to avoid having infrastructure break due to age by putting it into rehab, this expected lifetime will be much larger than 5 turns. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #38 C | Fraction allocated (Dmnl) = 1/3 Description: Fraction of acquisition capacity allocated to each stage Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #39 A | Fraction of Max Capacity (Dmnl) = Capacity to Produce/Max Capacity Description: Fraction of the maximum possible capacity given the number of playing pieces in the game. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #40 F,A | Getting First Defect (Infrastructure Units/Turn) = Alloc to Firsts*Infra per Defect Description: The second priority, after allocating to units that are going to break this turn anyway, is to put one defect each on units with no defects. That way, no breakdowns will occur among those units this turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #41 C,F | Increasing Threat (Constant) (Steps/Turn) = 1 Description: Terrorists advance their status in their 12-step process by 1 step each turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #42 C | Infr PDY (Tasks/Infrastructure Unit) = 2 Description: Number of tasks per turn an infrastructure unit will enable. It is assumed here that each working infrastructure unit is associated with a personnel unit having an ability level of 2. Thus each infrastructure unit will enable a capacity of 2 tasks per turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #43 C | Infra moved per task (Infrastructure Units/Task) = 1 Description: Number of infrastructure units a single task will move at each stage. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #44 C | Infra per Defect (Infrastructure Units/Defect) = 1 Description: Number of infrastructure units one defect will degrade. Included for units conversion. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #45 A | Infrastructure At-Work (Infrastructure Units) = "At-Work 1 Defect"+"At-Work No Defects" Description: Total Infrasturcture that is available to enable personnel units to generate capacity. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #46 L | Infrastructure in Rehab (Infrastructure Units) = ∫Takedown with 0 defects+Takedown with one defect-"Re-installing" dt + Rehab 0 Description: Number of infrastructure units in a two-turn rehabilitation material delay. The rehab decision happens each turn after installations, re-installations, defect allocation, and breakdowns have happened. Thus it represents an investment for the future. The rehab process removes one defect from an infrastructure unit if present. Units emerging from rehab are re-installed without collateral damage into any office. Units in rehab emerge with the same useful life they had when they entered rehab. Present In 1 View:Used By |
Default | Open Loop Infrastructure Simulation | #49 F,A | Installing (Infrastructure Units/Turn) = MIN(Acq Process Stage 2/(Turn),Infra moved per task*Capacity allocated to each stage) Description: Rate of new installtions of infrastructure units. The capacity to acquire infrastructure is assumed to be allocated equally among the 3 stages of the acquisition chain. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #50 C | Max Capacity (Tasks/Turn) = 48 Description: There are 24 infrastructure units in the game. It all are at work, and each supports 2 tasks per turn, the maximum capacity possible is 48 tasks per turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #51 A | Max Step Defeat Rate (Steps/Turn) = Threat Level/Turn Description: Number of steps that can be reversed in a turn limited by the current number of steps accomplished by the terorists. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #52 C | Max Steps per Turn (Steps/Turn ) = 3.5 Description: The maximum number of steps per turn that can be defeated if all infrastructure units are in an at-work status. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #53 C | Min Capacity (Tasks/Turn) = 0 Description: Floor value for capacity. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #54 F,A | Moving to Stage 2 (Infrastructure Units/Turn) = MIN(Infra moved per task*Capacity allocated to each stage,Acq Process Stage 1/Turn) Description: Rate of infrastructure movement from stage 1 to stage 2. Capacity to acquire infrastructure is allocated evenly to all three processes in the chain. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #58 LI,C | No Defects 0 (Infrastructure Units) = 11 Description: Initial value of "At-Work No Defects" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #59 C | PDN Delay (Turns ) = 3 Description: Time it takes to fill the production pipeline. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #60 F,A | Producing Intelligence (Steps/Turn) = MIN(Max Step Defeat Rate, Max Steps per Turn*Rel Capacity Lookup(Delayed PDN)) Description: Expected rate at which intelligence production will thwart the terrorist advance. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #61 DE,F,A | Re-installing (Infrastructure Units/Turn) = DELAY FIXED (Takedown with 0 defects+Takedown with one defect, Rehab delay ,Rehab 0/Turn) Description: Two turn delay in the rehab chain Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #62 LI,C | Ready 0 (Infrastructure Units) = 1 Description: Initial value of "Ready to Acquire" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #63 L | Ready to Acquire (Infrastructure Units) = ∫Breakdowns 1 new defect+Breakdowns 2 new defects+Breakdowns Aging-Starting Acquisition dt + Ready 0 Description: Number of infrastructure units that are ready to enter the acquisition capacitated pipeline. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #64 LI,C | Rehab 0 (Infrastructure Units) = 0 Description: Initial value of "Infrastructure in Rehab" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #65 A | Rehab alloc to 0 defects (Infrastructure Units/Turn) = MIN(Rehabs after 1 defects,"At-Work 0 defects after breakdowns and arrivals") Description: Rehabs allocated to zero defect units . This is frequently done by players who want to move an infrastructure unit from one office to another. Rehab requests in excess of infrastructure units available to rehab are ignored. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #66 A | Rehab alloc to 1 Defect (Infrastructure Units/Turn) = MIN("Decision: Rehab Infrastr.","At-Work 1 defect after breakdowns") Description: IUs with 1 defect (after defect allocation and breakdowns) that players have decided to put in rehab during the current turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #67 C | Rehab delay (Turns) = 2 Description: Length of the rehab delay in turns Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #69 A,T | Rel Capacity Lookup (Dmnl) Rel Capacity Lookup([(0,0)-(1,1)],(0,0),(0.18,0),(0.25,0.20614),(0.30581,0.328947),(0.394495,0.495614),(0.550459,0.70614),(0.70948,0.846491),(0.920489,0.982456),(1,1)) ![]()
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Default | Open Loop Infrastructure Simulation | #72 LI,C | Stage 2 0 (Infrastructure Units) = 2 Description: Initial value of "Acq Process Stage 2" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #73 LI,C | Stage1 0 (Infrastructure Units) = 2 Description: Initial value of "Acq Process Stage 1" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #74 F,A | Starting Acquisition (Infrastructure Units/Turn) = MIN(Infra moved per task*Capacity allocated to each stage,Ready to Acquire/Turn) Description: Rate at which infrastructure units enter the acquisition chain. The rate is limited by the availability of infrastructure units that are ready to acquire and the capacity to start the acquisition. The capacity allocated to acquiring infrastructure is assumed to be allocated equally among the three processes in the acquisition chain. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #75 F,A | Takedown with 0 defects (Infrastructure Units/Turn) = Rehab alloc to 0 defects Description: Rehab rate from available units with no defects. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #76 F,A | Takedown with one defect (Infrastructure Units/Turn) = Rehab alloc to 1 Defect Description: Rehab rate from the pool of available units with one defect. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #77 LI,C | Threat 0 (Steps) = 6 Description: Initial value of "Thread Level" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #78 L | Threat Level (Steps) = ∫"Increasing Threat (Constant)"-Producing Intelligence dt + Threat 0 Description: This stock tracks the steps of the terrorist process that have been accomplished so far. Production and use of intelligence will decrease its level. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #81 A | Total Breakdowns (Infrastructure Units/Turn) = Breakdowns 1 new defect + Breakdowns 2 new defects + Breakdowns Aging Description: Total number of breakdowns per turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #82 C | Turn (Turns) = 1 Description: 1 Time Unit = 1 Turn in the game simulation Present In 2 Views:Used By
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Top | (Group) Open Loop Infrastructure Simulation (76 Variables) | ||
Variable Name And Description | Default | Open Loop Infrastructure Simulation | #1 LI,C | 1 Defect 0 (Infrastructure Units) = 8 Description: Initial value of "At-Work 1 Defect" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #2 L | Acq Process Stage 1 (Infrastructure Units) = ∫Starting Acquisition-Moving to Stage 2 dt + Stage1 0 Description: Second stage of the three stage acquisition chain. All transitions between stages are limited by available capacity at that flow. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #3 L | Acq Process Stage 2 (Infrastructure Units) = ∫Moving to Stage 2-Installing dt + Stage 2 0 Description: Final capacitated delay in the acquisition chain Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #4 F,A | Alloc to Aging (Defects/Turn) = Defects to aging Description: Rate of defect allocation to aging process. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #5 F,A | Alloc to doubles (Defects/Turn) = Defects to doubles Description: Rate of defect allocation to doubles. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #6 F,A | Alloc to Firsts (Defects/Turn) = Defects to firsts Description: Rate of defect allocation to first defect recipients. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #7 F,A | Alloc to singles (Defects/Turn) = Defects to singles Description: Rate of defect allocation to singles. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #8 A | At-Work 0 defects after breakdowns and arrivals (Infrastructure Units/Turn) = "At-Work No Defects"/Turn +Installing + "Re-installing" - Getting First Defect Description: Infrastructure units with no defects that are available after defects have been distribuited and installations, re-installations have happened. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #9 L | At-Work 1 Defect (Infrastructure Units) = ∫Getting First Defect-Breakdowns 1 new defect-Breakdowns 2 new defects-Breakdowns Aging-Takedown with one defect dt + "1 Defect 0" Description: Infrastructure units that have 1 defect and are still working Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #10 A | At-Work 1 defect after breakdowns (Infrastructure Units/Turn) = "At-Work 1 Defect"/Turn - Breakdowns Aging - Breakdowns 1 new defect - Breakdowns 2 new defects+ Getting First Defect Description: Infrasturcture units available to rehab per turn after defects have been distributed and breakdowns have happened Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #11 L | At-Work No Defects (Infrastructure Units) = ∫Installing+"Re-installing"-Getting First Defect-Takedown with 0 defects dt + No Defects 0 Description: Number of infrastructure units that have no defects. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #12 F,A | Breakdowns 1 new defect (Infrastructure Units/Turn) = Alloc to singles*Infra per Defect Description: Breakdowns per turn due to players allocating one defect to units that would otherwise have survived during the current turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #13 F,A | Breakdowns 2 new defects (Infrastructure Units/Turn) = Alloc to doubles*Infra per Defect Description: Breakdowns per turn due to players allocating 2 defects to the same unit in one turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #14 F,A | Breakdowns Aging (Infrastructure Units/Turn) = "At-Work 1 Defect"/Expected Useful Life for Infrastructure Description: The first priority in allocating defects is to put one defect on each unit that already has a defect and has reached the end of its useful life (so that it will break anyway). Each such allocation eliminates a defect with no additional breakdowns this turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #15 A | Capacity allocated to each stage (Tasks/Turn) = Capacity to Acquire Infrastructure*Fraction allocated Description: The amount of acquisition capacity for each process Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #16 A | Capacity At Work (Tasks/Turn) = "Infrastructure At-Work"*Infr PDY/Turn Description: Capacity generated by all the working infrastructure units. This is the total number of tasks the system can perform per turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #17 A | Capacity to Acquire Infrastructure (Tasks/Turn) = MIN(Capacity At Work,"Decision: Capacity to Acquisition") Description: Equals the amount of capacity the players have given to the acquisition chain. If that much capacity does not exist, as much as possible is allocated to acquisition. We have not connected the influence of Game Over pressure on the actual decision here. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #18 A | Capacity to Produce (Tasks/Turn) = MAX(Capacity At Work-Capacity to Acquire Infrastructure-"Decision: Capacity for hiring chain",Min Capacity) Description: All remaining capacity after allocation to the acquisition chain and to the personnel hiring chain is allocated to production. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #19 F,A | Collateral Damage (Defects/Turn) = Total Breakdowns*Defects per BD Description: Defect creation rate due to damage caused by breakdowns Present In 1 View:Used By
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Decision | Open Loop Infrastructure Simulation | #20 C | Decision: Capacity for hiring chain (Tasks/Turn) = 6 Description: Capacity devoted to the three-stage hiring chain. A value of 6 will permit 2 personnel units per turn to be hired to replace the two that retire. This will provide a workforce that exceeds 1 personnel unit for each infrastructure unit at work. Present In 1 View:Used By
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Decision | Open Loop Infrastructure Simulation | #21 C | Decision: Capacity to Acquisition (Tasks/Turn ) = 0 Description: Amount of capacity to devote to the acquisition chain. The model will allocate this quantity, if available, before allocating any capacity to production. Present In 1 View:Used By
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Decision | Open Loop Infrastructure Simulation | #22 C | Decision: Rehab Infrastr. (Infrastructure Units/Turn ) = 0 Description: Players' policy for taking down infrastructure units for rehabilitation. It represents the players' decisions to sacrifice capacity to do rehab. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #23 LI,C | Defects 0 (Defects) = 0 Description: Initial value of "New Unallocated Defects" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #24 A | Defects after Aging (Defects/Turn) = New Defects per turn-Defects to aging Description: New defects left after allocation to Aging Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #25 A | Defects after firsts (Defects/Turn) = Defects after Aging-Defects to firsts Description: New defects left after allocations to aging and firsts Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #26 A | Defects after singles (Defects/Turn) = Defects after firsts-Defects to singles Description: New defects after allocations to Aging, firsts, and singles Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #27 C,F | Defects from all other sources (Defects/Turn) = 5 Description: Defects accrued per turn from all other sources than breakdowns and installations. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #28 C | Defects per BD (Defects/Infrastructure Unit) = 0.5 Description: number of defects accrued for each breakdown in a turn Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #29 C | Defects per Install (Defects/Infrastructure Unit) = 0.5 Description: Number of defects accrued per installtion of each new infrastructure unit in a turn Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #30 A | Defects to aging (Defects/Turn) = MIN(New Defects per turn,Breakdowns Aging/Infra per Defect) Description: Unallocated defects per turn are first distributed by players putting defects on infrastructure that has one defect already and has reached the end of its useful life. Such infrastructure would break anyway even without the new defect. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #31 A | Defects to doubles (Defects/Turn) = MIN(Defects after singles,Getting First Defect/Infra per Defect) Description: If there are so many defects to allocate that all infrastructure originally with zero defects gets one and all infrastructure originally with one defect gets one and still some are left, then these must be distributed to the units that originally had zero defects. Any residual beyond that will be discarded because all infrastructure except any in rehab will now be broken. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #32 A | Defects to firsts (Defects/Turn) = MIN(Defects after Aging,("At-Work No Defects"/Turn + Installing + "Re-installing")/Infra per Defect) Description: Defects per turn allocated by players to infrastructure that does not have any defects. These defects do not cause a breakdown. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #33 A | Defects to singles (Defects/Turn) = MIN(Defects after firsts,("At-Work 1 Defect"/Turn - Breakdowns Aging)/Infra per Defect) Description: Defects per turn allocated to infrastructure that has one defect already but has not yet reached the end of its useful life. Each of these defects causes a breakdown. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #34 DE,A | Delayed PDN (Dmnl) = DELAY3I(Fraction of Max Capacity, PDN Delay ,0 ) Description: At the start of the game, the production line is almost empty. It will take some time to fill before it can produce intelligence at the average rate. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #35 F,A | Discarding (Defects/Turn) = Residual defects per turn Description: New defects remaining when all infrastructure is either broken or in rehab will be discarded. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #36 C | Expected Useful Life for Infrastructure (Turns ) = 30 Description: Aging of defective but operational infrastructure is modeled here as a first order decay with constant average lifetime. This approximation saves a lot of model complexity. Because players will try to avoid having infrastructure break due to age by putting it into rehab, this expected lifetime will be much larger than 5 turns. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #38 C | Fraction allocated (Dmnl) = 1/3 Description: Fraction of acquisition capacity allocated to each stage Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #39 A | Fraction of Max Capacity (Dmnl) = Capacity to Produce/Max Capacity Description: Fraction of the maximum possible capacity given the number of playing pieces in the game. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #40 F,A | Getting First Defect (Infrastructure Units/Turn) = Alloc to Firsts*Infra per Defect Description: The second priority, after allocating to units that are going to break this turn anyway, is to put one defect each on units with no defects. That way, no breakdowns will occur among those units this turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #41 C,F | Increasing Threat (Constant) (Steps/Turn) = 1 Description: Terrorists advance their status in their 12-step process by 1 step each turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #42 C | Infr PDY (Tasks/Infrastructure Unit) = 2 Description: Number of tasks per turn an infrastructure unit will enable. It is assumed here that each working infrastructure unit is associated with a personnel unit having an ability level of 2. Thus each infrastructure unit will enable a capacity of 2 tasks per turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #43 C | Infra moved per task (Infrastructure Units/Task) = 1 Description: Number of infrastructure units a single task will move at each stage. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #44 C | Infra per Defect (Infrastructure Units/Defect) = 1 Description: Number of infrastructure units one defect will degrade. Included for units conversion. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #45 A | Infrastructure At-Work (Infrastructure Units) = "At-Work 1 Defect"+"At-Work No Defects" Description: Total Infrasturcture that is available to enable personnel units to generate capacity. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #46 L | Infrastructure in Rehab (Infrastructure Units) = ∫Takedown with 0 defects+Takedown with one defect-"Re-installing" dt + Rehab 0 Description: Number of infrastructure units in a two-turn rehabilitation material delay. The rehab decision happens each turn after installations, re-installations, defect allocation, and breakdowns have happened. Thus it represents an investment for the future. The rehab process removes one defect from an infrastructure unit if present. Units emerging from rehab are re-installed without collateral damage into any office. Units in rehab emerge with the same useful life they had when they entered rehab. Present In 1 View:Used By |
Default | Open Loop Infrastructure Simulation | #48 F,A | Installations (Defects/Turn) = Installing*Defects per Install Description: Defects per turn accrued as a result of installing new infrastructure. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #49 F,A | Installing (Infrastructure Units/Turn) = MIN(Acq Process Stage 2/(Turn),Infra moved per task*Capacity allocated to each stage) Description: Rate of new installtions of infrastructure units. The capacity to acquire infrastructure is assumed to be allocated equally among the 3 stages of the acquisition chain. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #50 C | Max Capacity (Tasks/Turn) = 48 Description: There are 24 infrastructure units in the game. It all are at work, and each supports 2 tasks per turn, the maximum capacity possible is 48 tasks per turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #51 A | Max Step Defeat Rate (Steps/Turn) = Threat Level/Turn Description: Number of steps that can be reversed in a turn limited by the current number of steps accomplished by the terorists. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #52 C | Max Steps per Turn (Steps/Turn ) = 3.5 Description: The maximum number of steps per turn that can be defeated if all infrastructure units are in an at-work status. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #53 C | Min Capacity (Tasks/Turn) = 0 Description: Floor value for capacity. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #54 F,A | Moving to Stage 2 (Infrastructure Units/Turn) = MIN(Infra moved per task*Capacity allocated to each stage,Acq Process Stage 1/Turn) Description: Rate of infrastructure movement from stage 1 to stage 2. Capacity to acquire infrastructure is allocated evenly to all three processes in the chain. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #56 A | New Defects per turn (Defects/Turn) = New Unallocated Defects/Turn Description: New defects arriving each turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #57 L | New Unallocated Defects (Defects) = ∫Collateral Damage+Defects from all other sources+Installations-Alloc to Aging-Alloc to doubles-Alloc to Firsts-Alloc to singles-Discarding dt + Defects 0 Description: All the defects that have not been placed on an infrastructure unit. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #58 LI,C | No Defects 0 (Infrastructure Units) = 11 Description: Initial value of "At-Work No Defects" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #59 C | PDN Delay (Turns ) = 3 Description: Time it takes to fill the production pipeline. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #60 F,A | Producing Intelligence (Steps/Turn) = MIN(Max Step Defeat Rate, Max Steps per Turn*Rel Capacity Lookup(Delayed PDN)) Description: Expected rate at which intelligence production will thwart the terrorist advance. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #61 DE,F,A | Re-installing (Infrastructure Units/Turn) = DELAY FIXED (Takedown with 0 defects+Takedown with one defect, Rehab delay ,Rehab 0/Turn) Description: Two turn delay in the rehab chain Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #62 LI,C | Ready 0 (Infrastructure Units) = 1 Description: Initial value of "Ready to Acquire" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #63 L | Ready to Acquire (Infrastructure Units) = ∫Breakdowns 1 new defect+Breakdowns 2 new defects+Breakdowns Aging-Starting Acquisition dt + Ready 0 Description: Number of infrastructure units that are ready to enter the acquisition capacitated pipeline. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #64 LI,C | Rehab 0 (Infrastructure Units) = 0 Description: Initial value of "Infrastructure in Rehab" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #65 A | Rehab alloc to 0 defects (Infrastructure Units/Turn) = MIN(Rehabs after 1 defects,"At-Work 0 defects after breakdowns and arrivals") Description: Rehabs allocated to zero defect units . This is frequently done by players who want to move an infrastructure unit from one office to another. Rehab requests in excess of infrastructure units available to rehab are ignored. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #66 A | Rehab alloc to 1 Defect (Infrastructure Units/Turn) = MIN("Decision: Rehab Infrastr.","At-Work 1 defect after breakdowns") Description: IUs with 1 defect (after defect allocation and breakdowns) that players have decided to put in rehab during the current turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #67 C | Rehab delay (Turns) = 2 Description: Length of the rehab delay in turns Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #68 A | Rehabs after 1 defects (Infrastructure Units/Turn) = "Decision: Rehab Infrastr."-Rehab alloc to 1 Defect Description: Remaining rehab demand after allocations to IUs with 1 defect Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #69 A,T | Rel Capacity Lookup (Dmnl) Rel Capacity Lookup([(0,0)-(1,1)],(0,0),(0.18,0),(0.25,0.20614),(0.30581,0.328947),(0.394495,0.495614),(0.550459,0.70614),(0.70948,0.846491),(0.920489,0.982456),(1,1)) ![]()
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Default | Open Loop Infrastructure Simulation | #70 A | Residual defects per turn (Defects/Turn) = Defects after singles-Defects to doubles Description: New defects remaining after all other allocations. This should be zero unless there is no infrastructure left except in the rehab chain. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #72 LI,C | Stage 2 0 (Infrastructure Units) = 2 Description: Initial value of "Acq Process Stage 2" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #73 LI,C | Stage1 0 (Infrastructure Units) = 2 Description: Initial value of "Acq Process Stage 1" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #74 F,A | Starting Acquisition (Infrastructure Units/Turn) = MIN(Infra moved per task*Capacity allocated to each stage,Ready to Acquire/Turn) Description: Rate at which infrastructure units enter the acquisition chain. The rate is limited by the availability of infrastructure units that are ready to acquire and the capacity to start the acquisition. The capacity allocated to acquiring infrastructure is assumed to be allocated equally among the three processes in the acquisition chain. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #75 F,A | Takedown with 0 defects (Infrastructure Units/Turn) = Rehab alloc to 0 defects Description: Rehab rate from available units with no defects. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #76 F,A | Takedown with one defect (Infrastructure Units/Turn) = Rehab alloc to 1 Defect Description: Rehab rate from the pool of available units with one defect. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #77 LI,C | Threat 0 (Steps) = 6 Description: Initial value of "Thread Level" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #78 L | Threat Level (Steps) = ∫"Increasing Threat (Constant)"-Producing Intelligence dt + Threat 0 Description: This stock tracks the steps of the terrorist process that have been accomplished so far. Production and use of intelligence will decrease its level. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #81 A | Total Breakdowns (Infrastructure Units/Turn) = Breakdowns 1 new defect + Breakdowns 2 new defects + Breakdowns Aging Description: Total number of breakdowns per turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #82 C | Turn (Turns) = 1 Description: 1 Time Unit = 1 Turn in the game simulation Present In 2 Views:Used By
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Top | (Module) Decision (3 Variables) | ||
Variable Name And Description | Decision | Open Loop Infrastructure Simulation | #20 C | Decision: Capacity for hiring chain (Tasks/Turn) = 6 Description: Capacity devoted to the three-stage hiring chain. A value of 6 will permit 2 personnel units per turn to be hired to replace the two that retire. This will provide a workforce that exceeds 1 personnel unit for each infrastructure unit at work. Present In 1 View:Used By
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Decision | Open Loop Infrastructure Simulation | #21 C | Decision: Capacity to Acquisition (Tasks/Turn ) = 0 Description: Amount of capacity to devote to the acquisition chain. The model will allocate this quantity, if available, before allocating any capacity to production. Present In 1 View:Used By
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Decision | Open Loop Infrastructure Simulation | #22 C | Decision: Rehab Infrastr. (Infrastructure Units/Turn ) = 0 Description: Players' policy for taking down infrastructure units for rehabilitation. It represents the players' decisions to sacrifice capacity to do rehab. Present In 2 Views:Used By
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Top | (Module) Default (73 Variables) | ||
Variable Name And Description | Default | Open Loop Infrastructure Simulation | #1 LI,C | 1 Defect 0 (Infrastructure Units) = 8 Description: Initial value of "At-Work 1 Defect" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #2 L | Acq Process Stage 1 (Infrastructure Units) = ∫Starting Acquisition-Moving to Stage 2 dt + Stage1 0 Description: Second stage of the three stage acquisition chain. All transitions between stages are limited by available capacity at that flow. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #3 L | Acq Process Stage 2 (Infrastructure Units) = ∫Moving to Stage 2-Installing dt + Stage 2 0 Description: Final capacitated delay in the acquisition chain Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #4 F,A | Alloc to Aging (Defects/Turn) = Defects to aging Description: Rate of defect allocation to aging process. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #5 F,A | Alloc to doubles (Defects/Turn) = Defects to doubles Description: Rate of defect allocation to doubles. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #6 F,A | Alloc to Firsts (Defects/Turn) = Defects to firsts Description: Rate of defect allocation to first defect recipients. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #7 F,A | Alloc to singles (Defects/Turn) = Defects to singles Description: Rate of defect allocation to singles. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #8 A | At-Work 0 defects after breakdowns and arrivals (Infrastructure Units/Turn) = "At-Work No Defects"/Turn +Installing + "Re-installing" - Getting First Defect Description: Infrastructure units with no defects that are available after defects have been distribuited and installations, re-installations have happened. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #9 L | At-Work 1 Defect (Infrastructure Units) = ∫Getting First Defect-Breakdowns 1 new defect-Breakdowns 2 new defects-Breakdowns Aging-Takedown with one defect dt + "1 Defect 0" Description: Infrastructure units that have 1 defect and are still working Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #10 A | At-Work 1 defect after breakdowns (Infrastructure Units/Turn) = "At-Work 1 Defect"/Turn - Breakdowns Aging - Breakdowns 1 new defect - Breakdowns 2 new defects+ Getting First Defect Description: Infrasturcture units available to rehab per turn after defects have been distributed and breakdowns have happened Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #11 L | At-Work No Defects (Infrastructure Units) = ∫Installing+"Re-installing"-Getting First Defect-Takedown with 0 defects dt + No Defects 0 Description: Number of infrastructure units that have no defects. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #12 F,A | Breakdowns 1 new defect (Infrastructure Units/Turn) = Alloc to singles*Infra per Defect Description: Breakdowns per turn due to players allocating one defect to units that would otherwise have survived during the current turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #13 F,A | Breakdowns 2 new defects (Infrastructure Units/Turn) = Alloc to doubles*Infra per Defect Description: Breakdowns per turn due to players allocating 2 defects to the same unit in one turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #14 F,A | Breakdowns Aging (Infrastructure Units/Turn) = "At-Work 1 Defect"/Expected Useful Life for Infrastructure Description: The first priority in allocating defects is to put one defect on each unit that already has a defect and has reached the end of its useful life (so that it will break anyway). Each such allocation eliminates a defect with no additional breakdowns this turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #15 A | Capacity allocated to each stage (Tasks/Turn) = Capacity to Acquire Infrastructure*Fraction allocated Description: The amount of acquisition capacity for each process Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #16 A | Capacity At Work (Tasks/Turn) = "Infrastructure At-Work"*Infr PDY/Turn Description: Capacity generated by all the working infrastructure units. This is the total number of tasks the system can perform per turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #17 A | Capacity to Acquire Infrastructure (Tasks/Turn) = MIN(Capacity At Work,"Decision: Capacity to Acquisition") Description: Equals the amount of capacity the players have given to the acquisition chain. If that much capacity does not exist, as much as possible is allocated to acquisition. We have not connected the influence of Game Over pressure on the actual decision here. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #18 A | Capacity to Produce (Tasks/Turn) = MAX(Capacity At Work-Capacity to Acquire Infrastructure-"Decision: Capacity for hiring chain",Min Capacity) Description: All remaining capacity after allocation to the acquisition chain and to the personnel hiring chain is allocated to production. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #19 F,A | Collateral Damage (Defects/Turn) = Total Breakdowns*Defects per BD Description: Defect creation rate due to damage caused by breakdowns Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #23 LI,C | Defects 0 (Defects) = 0 Description: Initial value of "New Unallocated Defects" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #24 A | Defects after Aging (Defects/Turn) = New Defects per turn-Defects to aging Description: New defects left after allocation to Aging Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #25 A | Defects after firsts (Defects/Turn) = Defects after Aging-Defects to firsts Description: New defects left after allocations to aging and firsts Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #26 A | Defects after singles (Defects/Turn) = Defects after firsts-Defects to singles Description: New defects after allocations to Aging, firsts, and singles Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #27 C,F | Defects from all other sources (Defects/Turn) = 5 Description: Defects accrued per turn from all other sources than breakdowns and installations. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #28 C | Defects per BD (Defects/Infrastructure Unit) = 0.5 Description: number of defects accrued for each breakdown in a turn Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #29 C | Defects per Install (Defects/Infrastructure Unit) = 0.5 Description: Number of defects accrued per installtion of each new infrastructure unit in a turn Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #30 A | Defects to aging (Defects/Turn) = MIN(New Defects per turn,Breakdowns Aging/Infra per Defect) Description: Unallocated defects per turn are first distributed by players putting defects on infrastructure that has one defect already and has reached the end of its useful life. Such infrastructure would break anyway even without the new defect. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #31 A | Defects to doubles (Defects/Turn) = MIN(Defects after singles,Getting First Defect/Infra per Defect) Description: If there are so many defects to allocate that all infrastructure originally with zero defects gets one and all infrastructure originally with one defect gets one and still some are left, then these must be distributed to the units that originally had zero defects. Any residual beyond that will be discarded because all infrastructure except any in rehab will now be broken. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #32 A | Defects to firsts (Defects/Turn) = MIN(Defects after Aging,("At-Work No Defects"/Turn + Installing + "Re-installing")/Infra per Defect) Description: Defects per turn allocated by players to infrastructure that does not have any defects. These defects do not cause a breakdown. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #33 A | Defects to singles (Defects/Turn) = MIN(Defects after firsts,("At-Work 1 Defect"/Turn - Breakdowns Aging)/Infra per Defect) Description: Defects per turn allocated to infrastructure that has one defect already but has not yet reached the end of its useful life. Each of these defects causes a breakdown. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #34 DE,A | Delayed PDN (Dmnl) = DELAY3I(Fraction of Max Capacity, PDN Delay ,0 ) Description: At the start of the game, the production line is almost empty. It will take some time to fill before it can produce intelligence at the average rate. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #35 F,A | Discarding (Defects/Turn) = Residual defects per turn Description: New defects remaining when all infrastructure is either broken or in rehab will be discarded. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #36 C | Expected Useful Life for Infrastructure (Turns ) = 30 Description: Aging of defective but operational infrastructure is modeled here as a first order decay with constant average lifetime. This approximation saves a lot of model complexity. Because players will try to avoid having infrastructure break due to age by putting it into rehab, this expected lifetime will be much larger than 5 turns. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #38 C | Fraction allocated (Dmnl) = 1/3 Description: Fraction of acquisition capacity allocated to each stage Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #39 A | Fraction of Max Capacity (Dmnl) = Capacity to Produce/Max Capacity Description: Fraction of the maximum possible capacity given the number of playing pieces in the game. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #40 F,A | Getting First Defect (Infrastructure Units/Turn) = Alloc to Firsts*Infra per Defect Description: The second priority, after allocating to units that are going to break this turn anyway, is to put one defect each on units with no defects. That way, no breakdowns will occur among those units this turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #41 C,F | Increasing Threat (Constant) (Steps/Turn) = 1 Description: Terrorists advance their status in their 12-step process by 1 step each turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #42 C | Infr PDY (Tasks/Infrastructure Unit) = 2 Description: Number of tasks per turn an infrastructure unit will enable. It is assumed here that each working infrastructure unit is associated with a personnel unit having an ability level of 2. Thus each infrastructure unit will enable a capacity of 2 tasks per turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #43 C | Infra moved per task (Infrastructure Units/Task) = 1 Description: Number of infrastructure units a single task will move at each stage. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #44 C | Infra per Defect (Infrastructure Units/Defect) = 1 Description: Number of infrastructure units one defect will degrade. Included for units conversion. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #45 A | Infrastructure At-Work (Infrastructure Units) = "At-Work 1 Defect"+"At-Work No Defects" Description: Total Infrasturcture that is available to enable personnel units to generate capacity. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #46 L | Infrastructure in Rehab (Infrastructure Units) = ∫Takedown with 0 defects+Takedown with one defect-"Re-installing" dt + Rehab 0 Description: Number of infrastructure units in a two-turn rehabilitation material delay. The rehab decision happens each turn after installations, re-installations, defect allocation, and breakdowns have happened. Thus it represents an investment for the future. The rehab process removes one defect from an infrastructure unit if present. Units emerging from rehab are re-installed without collateral damage into any office. Units in rehab emerge with the same useful life they had when they entered rehab. Present In 1 View:Used By |
Default | Open Loop Infrastructure Simulation | #48 F,A | Installations (Defects/Turn) = Installing*Defects per Install Description: Defects per turn accrued as a result of installing new infrastructure. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #49 F,A | Installing (Infrastructure Units/Turn) = MIN(Acq Process Stage 2/(Turn),Infra moved per task*Capacity allocated to each stage) Description: Rate of new installtions of infrastructure units. The capacity to acquire infrastructure is assumed to be allocated equally among the 3 stages of the acquisition chain. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #50 C | Max Capacity (Tasks/Turn) = 48 Description: There are 24 infrastructure units in the game. It all are at work, and each supports 2 tasks per turn, the maximum capacity possible is 48 tasks per turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #51 A | Max Step Defeat Rate (Steps/Turn) = Threat Level/Turn Description: Number of steps that can be reversed in a turn limited by the current number of steps accomplished by the terorists. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #52 C | Max Steps per Turn (Steps/Turn ) = 3.5 Description: The maximum number of steps per turn that can be defeated if all infrastructure units are in an at-work status. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #53 C | Min Capacity (Tasks/Turn) = 0 Description: Floor value for capacity. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #54 F,A | Moving to Stage 2 (Infrastructure Units/Turn) = MIN(Infra moved per task*Capacity allocated to each stage,Acq Process Stage 1/Turn) Description: Rate of infrastructure movement from stage 1 to stage 2. Capacity to acquire infrastructure is allocated evenly to all three processes in the chain. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #56 A | New Defects per turn (Defects/Turn) = New Unallocated Defects/Turn Description: New defects arriving each turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #57 L | New Unallocated Defects (Defects) = ∫Collateral Damage+Defects from all other sources+Installations-Alloc to Aging-Alloc to doubles-Alloc to Firsts-Alloc to singles-Discarding dt + Defects 0 Description: All the defects that have not been placed on an infrastructure unit. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #58 LI,C | No Defects 0 (Infrastructure Units) = 11 Description: Initial value of "At-Work No Defects" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #59 C | PDN Delay (Turns ) = 3 Description: Time it takes to fill the production pipeline. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #60 F,A | Producing Intelligence (Steps/Turn) = MIN(Max Step Defeat Rate, Max Steps per Turn*Rel Capacity Lookup(Delayed PDN)) Description: Expected rate at which intelligence production will thwart the terrorist advance. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #61 DE,F,A | Re-installing (Infrastructure Units/Turn) = DELAY FIXED (Takedown with 0 defects+Takedown with one defect, Rehab delay ,Rehab 0/Turn) Description: Two turn delay in the rehab chain Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #62 LI,C | Ready 0 (Infrastructure Units) = 1 Description: Initial value of "Ready to Acquire" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #63 L | Ready to Acquire (Infrastructure Units) = ∫Breakdowns 1 new defect+Breakdowns 2 new defects+Breakdowns Aging-Starting Acquisition dt + Ready 0 Description: Number of infrastructure units that are ready to enter the acquisition capacitated pipeline. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #64 LI,C | Rehab 0 (Infrastructure Units) = 0 Description: Initial value of "Infrastructure in Rehab" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #65 A | Rehab alloc to 0 defects (Infrastructure Units/Turn) = MIN(Rehabs after 1 defects,"At-Work 0 defects after breakdowns and arrivals") Description: Rehabs allocated to zero defect units . This is frequently done by players who want to move an infrastructure unit from one office to another. Rehab requests in excess of infrastructure units available to rehab are ignored. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #66 A | Rehab alloc to 1 Defect (Infrastructure Units/Turn) = MIN("Decision: Rehab Infrastr.","At-Work 1 defect after breakdowns") Description: IUs with 1 defect (after defect allocation and breakdowns) that players have decided to put in rehab during the current turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #67 C | Rehab delay (Turns) = 2 Description: Length of the rehab delay in turns Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #68 A | Rehabs after 1 defects (Infrastructure Units/Turn) = "Decision: Rehab Infrastr."-Rehab alloc to 1 Defect Description: Remaining rehab demand after allocations to IUs with 1 defect Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #69 A,T | Rel Capacity Lookup (Dmnl) Rel Capacity Lookup([(0,0)-(1,1)],(0,0),(0.18,0),(0.25,0.20614),(0.30581,0.328947),(0.394495,0.495614),(0.550459,0.70614),(0.70948,0.846491),(0.920489,0.982456),(1,1)) ![]()
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Default | Open Loop Infrastructure Simulation | #70 A | Residual defects per turn (Defects/Turn) = Defects after singles-Defects to doubles Description: New defects remaining after all other allocations. This should be zero unless there is no infrastructure left except in the rehab chain. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #72 LI,C | Stage 2 0 (Infrastructure Units) = 2 Description: Initial value of "Acq Process Stage 2" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #73 LI,C | Stage1 0 (Infrastructure Units) = 2 Description: Initial value of "Acq Process Stage 1" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #74 F,A | Starting Acquisition (Infrastructure Units/Turn) = MIN(Infra moved per task*Capacity allocated to each stage,Ready to Acquire/Turn) Description: Rate at which infrastructure units enter the acquisition chain. The rate is limited by the availability of infrastructure units that are ready to acquire and the capacity to start the acquisition. The capacity allocated to acquiring infrastructure is assumed to be allocated equally among the three processes in the acquisition chain. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #75 F,A | Takedown with 0 defects (Infrastructure Units/Turn) = Rehab alloc to 0 defects Description: Rehab rate from available units with no defects. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #76 F,A | Takedown with one defect (Infrastructure Units/Turn) = Rehab alloc to 1 Defect Description: Rehab rate from the pool of available units with one defect. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #77 LI,C | Threat 0 (Steps) = 6 Description: Initial value of "Thread Level" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #78 L | Threat Level (Steps) = ∫"Increasing Threat (Constant)"-Producing Intelligence dt + Threat 0 Description: This stock tracks the steps of the terrorist process that have been accomplished so far. Production and use of intelligence will decrease its level. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #81 A | Total Breakdowns (Infrastructure Units/Turn) = Breakdowns 1 new defect + Breakdowns 2 new defects + Breakdowns Aging Description: Total number of breakdowns per turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #82 C | Turn (Turns) = 1 Description: 1 Time Unit = 1 Turn in the game simulation Present In 2 Views:Used By
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Top | (Type) Level (8 Variables) | ||
Variable Name And Description | Default | Open Loop Infrastructure Simulation | #2 L | Acq Process Stage 1 (Infrastructure Units) = ∫Starting Acquisition-Moving to Stage 2 dt + Stage1 0 Description: Second stage of the three stage acquisition chain. All transitions between stages are limited by available capacity at that flow. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #3 L | Acq Process Stage 2 (Infrastructure Units) = ∫Moving to Stage 2-Installing dt + Stage 2 0 Description: Final capacitated delay in the acquisition chain Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #9 L | At-Work 1 Defect (Infrastructure Units) = ∫Getting First Defect-Breakdowns 1 new defect-Breakdowns 2 new defects-Breakdowns Aging-Takedown with one defect dt + "1 Defect 0" Description: Infrastructure units that have 1 defect and are still working Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #11 L | At-Work No Defects (Infrastructure Units) = ∫Installing+"Re-installing"-Getting First Defect-Takedown with 0 defects dt + No Defects 0 Description: Number of infrastructure units that have no defects. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #46 L | Infrastructure in Rehab (Infrastructure Units) = ∫Takedown with 0 defects+Takedown with one defect-"Re-installing" dt + Rehab 0 Description: Number of infrastructure units in a two-turn rehabilitation material delay. The rehab decision happens each turn after installations, re-installations, defect allocation, and breakdowns have happened. Thus it represents an investment for the future. The rehab process removes one defect from an infrastructure unit if present. Units emerging from rehab are re-installed without collateral damage into any office. Units in rehab emerge with the same useful life they had when they entered rehab. Present In 1 View:Used By |
Default | Open Loop Infrastructure Simulation | #57 L | New Unallocated Defects (Defects) = ∫Collateral Damage+Defects from all other sources+Installations-Alloc to Aging-Alloc to doubles-Alloc to Firsts-Alloc to singles-Discarding dt + Defects 0 Description: All the defects that have not been placed on an infrastructure unit. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #63 L | Ready to Acquire (Infrastructure Units) = ∫Breakdowns 1 new defect+Breakdowns 2 new defects+Breakdowns Aging-Starting Acquisition dt + Ready 0 Description: Number of infrastructure units that are ready to enter the acquisition capacitated pipeline. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #78 L | Threat Level (Steps) = ∫"Increasing Threat (Constant)"-Producing Intelligence dt + Threat 0 Description: This stock tracks the steps of the terrorist process that have been accomplished so far. Production and use of intelligence will decrease its level. Present In 1 View:Used By
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Top | (Type) Smooth (0 Variables) | ||
Variable Name And Description |
Top | (Type) Delay (2 Variables) | ||
Variable Name And Description | Default | Open Loop Infrastructure Simulation | #34 DE,A | Delayed PDN (Dmnl) = DELAY3I(Fraction of Max Capacity, PDN Delay ,0 ) Description: At the start of the game, the production line is almost empty. It will take some time to fill before it can produce intelligence at the average rate. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #61 DE,F,A | Re-installing (Infrastructure Units/Turn) = DELAY FIXED (Takedown with 0 defects+Takedown with one defect, Rehab delay ,Rehab 0/Turn) Description: Two turn delay in the rehab chain Present In 2 Views:Used By
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Top | (Type) Level Initial (8 Variables) | ||
Variable Name And Description | Default | Open Loop Infrastructure Simulation | #1 LI,C | 1 Defect 0 (Infrastructure Units) = 8 Description: Initial value of "At-Work 1 Defect" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #23 LI,C | Defects 0 (Defects) = 0 Description: Initial value of "New Unallocated Defects" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #58 LI,C | No Defects 0 (Infrastructure Units) = 11 Description: Initial value of "At-Work No Defects" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #62 LI,C | Ready 0 (Infrastructure Units) = 1 Description: Initial value of "Ready to Acquire" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #64 LI,C | Rehab 0 (Infrastructure Units) = 0 Description: Initial value of "Infrastructure in Rehab" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #72 LI,C | Stage 2 0 (Infrastructure Units) = 2 Description: Initial value of "Acq Process Stage 2" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #73 LI,C | Stage1 0 (Infrastructure Units) = 2 Description: Initial value of "Acq Process Stage 1" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #77 LI,C | Threat 0 (Steps) = 6 Description: Initial value of "Thread Level" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Top | (Type) Initial (0 Variables) | ||
Variable Name And Description |
Top | (Type) Constant (26 Variables) | ||
Variable Name And Description | Default | Open Loop Infrastructure Simulation | #1 LI,C | 1 Defect 0 (Infrastructure Units) = 8 Description: Initial value of "At-Work 1 Defect" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Decision | Open Loop Infrastructure Simulation | #20 C | Decision: Capacity for hiring chain (Tasks/Turn) = 6 Description: Capacity devoted to the three-stage hiring chain. A value of 6 will permit 2 personnel units per turn to be hired to replace the two that retire. This will provide a workforce that exceeds 1 personnel unit for each infrastructure unit at work. Present In 1 View:Used By
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Decision | Open Loop Infrastructure Simulation | #21 C | Decision: Capacity to Acquisition (Tasks/Turn ) = 0 Description: Amount of capacity to devote to the acquisition chain. The model will allocate this quantity, if available, before allocating any capacity to production. Present In 1 View:Used By
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Decision | Open Loop Infrastructure Simulation | #22 C | Decision: Rehab Infrastr. (Infrastructure Units/Turn ) = 0 Description: Players' policy for taking down infrastructure units for rehabilitation. It represents the players' decisions to sacrifice capacity to do rehab. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #23 LI,C | Defects 0 (Defects) = 0 Description: Initial value of "New Unallocated Defects" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #27 C,F | Defects from all other sources (Defects/Turn) = 5 Description: Defects accrued per turn from all other sources than breakdowns and installations. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #28 C | Defects per BD (Defects/Infrastructure Unit) = 0.5 Description: number of defects accrued for each breakdown in a turn Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #29 C | Defects per Install (Defects/Infrastructure Unit) = 0.5 Description: Number of defects accrued per installtion of each new infrastructure unit in a turn Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #36 C | Expected Useful Life for Infrastructure (Turns ) = 30 Description: Aging of defective but operational infrastructure is modeled here as a first order decay with constant average lifetime. This approximation saves a lot of model complexity. Because players will try to avoid having infrastructure break due to age by putting it into rehab, this expected lifetime will be much larger than 5 turns. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #38 C | Fraction allocated (Dmnl) = 1/3 Description: Fraction of acquisition capacity allocated to each stage Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #41 C,F | Increasing Threat (Constant) (Steps/Turn) = 1 Description: Terrorists advance their status in their 12-step process by 1 step each turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #42 C | Infr PDY (Tasks/Infrastructure Unit) = 2 Description: Number of tasks per turn an infrastructure unit will enable. It is assumed here that each working infrastructure unit is associated with a personnel unit having an ability level of 2. Thus each infrastructure unit will enable a capacity of 2 tasks per turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #43 C | Infra moved per task (Infrastructure Units/Task) = 1 Description: Number of infrastructure units a single task will move at each stage. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #44 C | Infra per Defect (Infrastructure Units/Defect) = 1 Description: Number of infrastructure units one defect will degrade. Included for units conversion. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #50 C | Max Capacity (Tasks/Turn) = 48 Description: There are 24 infrastructure units in the game. It all are at work, and each supports 2 tasks per turn, the maximum capacity possible is 48 tasks per turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #52 C | Max Steps per Turn (Steps/Turn ) = 3.5 Description: The maximum number of steps per turn that can be defeated if all infrastructure units are in an at-work status. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #53 C | Min Capacity (Tasks/Turn) = 0 Description: Floor value for capacity. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #58 LI,C | No Defects 0 (Infrastructure Units) = 11 Description: Initial value of "At-Work No Defects" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #59 C | PDN Delay (Turns ) = 3 Description: Time it takes to fill the production pipeline. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #62 LI,C | Ready 0 (Infrastructure Units) = 1 Description: Initial value of "Ready to Acquire" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #64 LI,C | Rehab 0 (Infrastructure Units) = 0 Description: Initial value of "Infrastructure in Rehab" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #67 C | Rehab delay (Turns) = 2 Description: Length of the rehab delay in turns Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #72 LI,C | Stage 2 0 (Infrastructure Units) = 2 Description: Initial value of "Acq Process Stage 2" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #73 LI,C | Stage1 0 (Infrastructure Units) = 2 Description: Initial value of "Acq Process Stage 1" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #77 LI,C | Threat 0 (Steps) = 6 Description: Initial value of "Thread Level" stock. Reflects the initial condition of the game board: the agency has been operated for some time under a previous management team. It is not intended to be in equilibrium. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #82 C | Turn (Turns) = 1 Description: 1 Time Unit = 1 Turn in the game simulation Present In 2 Views:Used By
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Top | (Type) Flow (20 Variables) | ||
Variable Name And Description | Default | Open Loop Infrastructure Simulation | #4 F,A | Alloc to Aging (Defects/Turn) = Defects to aging Description: Rate of defect allocation to aging process. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #5 F,A | Alloc to doubles (Defects/Turn) = Defects to doubles Description: Rate of defect allocation to doubles. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #6 F,A | Alloc to Firsts (Defects/Turn) = Defects to firsts Description: Rate of defect allocation to first defect recipients. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #7 F,A | Alloc to singles (Defects/Turn) = Defects to singles Description: Rate of defect allocation to singles. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #12 F,A | Breakdowns 1 new defect (Infrastructure Units/Turn) = Alloc to singles*Infra per Defect Description: Breakdowns per turn due to players allocating one defect to units that would otherwise have survived during the current turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #13 F,A | Breakdowns 2 new defects (Infrastructure Units/Turn) = Alloc to doubles*Infra per Defect Description: Breakdowns per turn due to players allocating 2 defects to the same unit in one turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #14 F,A | Breakdowns Aging (Infrastructure Units/Turn) = "At-Work 1 Defect"/Expected Useful Life for Infrastructure Description: The first priority in allocating defects is to put one defect on each unit that already has a defect and has reached the end of its useful life (so that it will break anyway). Each such allocation eliminates a defect with no additional breakdowns this turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #19 F,A | Collateral Damage (Defects/Turn) = Total Breakdowns*Defects per BD Description: Defect creation rate due to damage caused by breakdowns Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #27 C,F | Defects from all other sources (Defects/Turn) = 5 Description: Defects accrued per turn from all other sources than breakdowns and installations. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #35 F,A | Discarding (Defects/Turn) = Residual defects per turn Description: New defects remaining when all infrastructure is either broken or in rehab will be discarded. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #40 F,A | Getting First Defect (Infrastructure Units/Turn) = Alloc to Firsts*Infra per Defect Description: The second priority, after allocating to units that are going to break this turn anyway, is to put one defect each on units with no defects. That way, no breakdowns will occur among those units this turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #41 C,F | Increasing Threat (Constant) (Steps/Turn) = 1 Description: Terrorists advance their status in their 12-step process by 1 step each turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #48 F,A | Installations (Defects/Turn) = Installing*Defects per Install Description: Defects per turn accrued as a result of installing new infrastructure. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #49 F,A | Installing (Infrastructure Units/Turn) = MIN(Acq Process Stage 2/(Turn),Infra moved per task*Capacity allocated to each stage) Description: Rate of new installtions of infrastructure units. The capacity to acquire infrastructure is assumed to be allocated equally among the 3 stages of the acquisition chain. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #54 F,A | Moving to Stage 2 (Infrastructure Units/Turn) = MIN(Infra moved per task*Capacity allocated to each stage,Acq Process Stage 1/Turn) Description: Rate of infrastructure movement from stage 1 to stage 2. Capacity to acquire infrastructure is allocated evenly to all three processes in the chain. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #60 F,A | Producing Intelligence (Steps/Turn) = MIN(Max Step Defeat Rate, Max Steps per Turn*Rel Capacity Lookup(Delayed PDN)) Description: Expected rate at which intelligence production will thwart the terrorist advance. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #61 DE,F,A | Re-installing (Infrastructure Units/Turn) = DELAY FIXED (Takedown with 0 defects+Takedown with one defect, Rehab delay ,Rehab 0/Turn) Description: Two turn delay in the rehab chain Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #74 F,A | Starting Acquisition (Infrastructure Units/Turn) = MIN(Infra moved per task*Capacity allocated to each stage,Ready to Acquire/Turn) Description: Rate at which infrastructure units enter the acquisition chain. The rate is limited by the availability of infrastructure units that are ready to acquire and the capacity to start the acquisition. The capacity allocated to acquiring infrastructure is assumed to be allocated equally among the three processes in the acquisition chain. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #75 F,A | Takedown with 0 defects (Infrastructure Units/Turn) = Rehab alloc to 0 defects Description: Rehab rate from available units with no defects. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #76 F,A | Takedown with one defect (Infrastructure Units/Turn) = Rehab alloc to 1 Defect Description: Rehab rate from the pool of available units with one defect. Present In 1 View:Used By
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Top | (Type) Auxiliary (42 Variables) | ||
Variable Name And Description | Default | Open Loop Infrastructure Simulation | #4 F,A | Alloc to Aging (Defects/Turn) = Defects to aging Description: Rate of defect allocation to aging process. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #5 F,A | Alloc to doubles (Defects/Turn) = Defects to doubles Description: Rate of defect allocation to doubles. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #6 F,A | Alloc to Firsts (Defects/Turn) = Defects to firsts Description: Rate of defect allocation to first defect recipients. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #7 F,A | Alloc to singles (Defects/Turn) = Defects to singles Description: Rate of defect allocation to singles. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #8 A | At-Work 0 defects after breakdowns and arrivals (Infrastructure Units/Turn) = "At-Work No Defects"/Turn +Installing + "Re-installing" - Getting First Defect Description: Infrastructure units with no defects that are available after defects have been distribuited and installations, re-installations have happened. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #10 A | At-Work 1 defect after breakdowns (Infrastructure Units/Turn) = "At-Work 1 Defect"/Turn - Breakdowns Aging - Breakdowns 1 new defect - Breakdowns 2 new defects+ Getting First Defect Description: Infrasturcture units available to rehab per turn after defects have been distributed and breakdowns have happened Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #12 F,A | Breakdowns 1 new defect (Infrastructure Units/Turn) = Alloc to singles*Infra per Defect Description: Breakdowns per turn due to players allocating one defect to units that would otherwise have survived during the current turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #13 F,A | Breakdowns 2 new defects (Infrastructure Units/Turn) = Alloc to doubles*Infra per Defect Description: Breakdowns per turn due to players allocating 2 defects to the same unit in one turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #14 F,A | Breakdowns Aging (Infrastructure Units/Turn) = "At-Work 1 Defect"/Expected Useful Life for Infrastructure Description: The first priority in allocating defects is to put one defect on each unit that already has a defect and has reached the end of its useful life (so that it will break anyway). Each such allocation eliminates a defect with no additional breakdowns this turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #15 A | Capacity allocated to each stage (Tasks/Turn) = Capacity to Acquire Infrastructure*Fraction allocated Description: The amount of acquisition capacity for each process Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #16 A | Capacity At Work (Tasks/Turn) = "Infrastructure At-Work"*Infr PDY/Turn Description: Capacity generated by all the working infrastructure units. This is the total number of tasks the system can perform per turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #17 A | Capacity to Acquire Infrastructure (Tasks/Turn) = MIN(Capacity At Work,"Decision: Capacity to Acquisition") Description: Equals the amount of capacity the players have given to the acquisition chain. If that much capacity does not exist, as much as possible is allocated to acquisition. We have not connected the influence of Game Over pressure on the actual decision here. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #18 A | Capacity to Produce (Tasks/Turn) = MAX(Capacity At Work-Capacity to Acquire Infrastructure-"Decision: Capacity for hiring chain",Min Capacity) Description: All remaining capacity after allocation to the acquisition chain and to the personnel hiring chain is allocated to production. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #19 F,A | Collateral Damage (Defects/Turn) = Total Breakdowns*Defects per BD Description: Defect creation rate due to damage caused by breakdowns Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #24 A | Defects after Aging (Defects/Turn) = New Defects per turn-Defects to aging Description: New defects left after allocation to Aging Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #25 A | Defects after firsts (Defects/Turn) = Defects after Aging-Defects to firsts Description: New defects left after allocations to aging and firsts Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #26 A | Defects after singles (Defects/Turn) = Defects after firsts-Defects to singles Description: New defects after allocations to Aging, firsts, and singles Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #30 A | Defects to aging (Defects/Turn) = MIN(New Defects per turn,Breakdowns Aging/Infra per Defect) Description: Unallocated defects per turn are first distributed by players putting defects on infrastructure that has one defect already and has reached the end of its useful life. Such infrastructure would break anyway even without the new defect. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #31 A | Defects to doubles (Defects/Turn) = MIN(Defects after singles,Getting First Defect/Infra per Defect) Description: If there are so many defects to allocate that all infrastructure originally with zero defects gets one and all infrastructure originally with one defect gets one and still some are left, then these must be distributed to the units that originally had zero defects. Any residual beyond that will be discarded because all infrastructure except any in rehab will now be broken. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #32 A | Defects to firsts (Defects/Turn) = MIN(Defects after Aging,("At-Work No Defects"/Turn + Installing + "Re-installing")/Infra per Defect) Description: Defects per turn allocated by players to infrastructure that does not have any defects. These defects do not cause a breakdown. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #33 A | Defects to singles (Defects/Turn) = MIN(Defects after firsts,("At-Work 1 Defect"/Turn - Breakdowns Aging)/Infra per Defect) Description: Defects per turn allocated to infrastructure that has one defect already but has not yet reached the end of its useful life. Each of these defects causes a breakdown. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #34 DE,A | Delayed PDN (Dmnl) = DELAY3I(Fraction of Max Capacity, PDN Delay ,0 ) Description: At the start of the game, the production line is almost empty. It will take some time to fill before it can produce intelligence at the average rate. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #35 F,A | Discarding (Defects/Turn) = Residual defects per turn Description: New defects remaining when all infrastructure is either broken or in rehab will be discarded. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #39 A | Fraction of Max Capacity (Dmnl) = Capacity to Produce/Max Capacity Description: Fraction of the maximum possible capacity given the number of playing pieces in the game. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #40 F,A | Getting First Defect (Infrastructure Units/Turn) = Alloc to Firsts*Infra per Defect Description: The second priority, after allocating to units that are going to break this turn anyway, is to put one defect each on units with no defects. That way, no breakdowns will occur among those units this turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #45 A | Infrastructure At-Work (Infrastructure Units) = "At-Work 1 Defect"+"At-Work No Defects" Description: Total Infrasturcture that is available to enable personnel units to generate capacity. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #48 F,A | Installations (Defects/Turn) = Installing*Defects per Install Description: Defects per turn accrued as a result of installing new infrastructure. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #49 F,A | Installing (Infrastructure Units/Turn) = MIN(Acq Process Stage 2/(Turn),Infra moved per task*Capacity allocated to each stage) Description: Rate of new installtions of infrastructure units. The capacity to acquire infrastructure is assumed to be allocated equally among the 3 stages of the acquisition chain. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #51 A | Max Step Defeat Rate (Steps/Turn) = Threat Level/Turn Description: Number of steps that can be reversed in a turn limited by the current number of steps accomplished by the terorists. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #54 F,A | Moving to Stage 2 (Infrastructure Units/Turn) = MIN(Infra moved per task*Capacity allocated to each stage,Acq Process Stage 1/Turn) Description: Rate of infrastructure movement from stage 1 to stage 2. Capacity to acquire infrastructure is allocated evenly to all three processes in the chain. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #56 A | New Defects per turn (Defects/Turn) = New Unallocated Defects/Turn Description: New defects arriving each turn. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #60 F,A | Producing Intelligence (Steps/Turn) = MIN(Max Step Defeat Rate, Max Steps per Turn*Rel Capacity Lookup(Delayed PDN)) Description: Expected rate at which intelligence production will thwart the terrorist advance. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #61 DE,F,A | Re-installing (Infrastructure Units/Turn) = DELAY FIXED (Takedown with 0 defects+Takedown with one defect, Rehab delay ,Rehab 0/Turn) Description: Two turn delay in the rehab chain Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #65 A | Rehab alloc to 0 defects (Infrastructure Units/Turn) = MIN(Rehabs after 1 defects,"At-Work 0 defects after breakdowns and arrivals") Description: Rehabs allocated to zero defect units . This is frequently done by players who want to move an infrastructure unit from one office to another. Rehab requests in excess of infrastructure units available to rehab are ignored. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #66 A | Rehab alloc to 1 Defect (Infrastructure Units/Turn) = MIN("Decision: Rehab Infrastr.","At-Work 1 defect after breakdowns") Description: IUs with 1 defect (after defect allocation and breakdowns) that players have decided to put in rehab during the current turn. Present In 2 Views:Used By
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Default | Open Loop Infrastructure Simulation | #68 A | Rehabs after 1 defects (Infrastructure Units/Turn) = "Decision: Rehab Infrastr."-Rehab alloc to 1 Defect Description: Remaining rehab demand after allocations to IUs with 1 defect Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #69 A,T | Rel Capacity Lookup (Dmnl) Rel Capacity Lookup([(0,0)-(1,1)],(0,0),(0.18,0),(0.25,0.20614),(0.30581,0.328947),(0.394495,0.495614),(0.550459,0.70614),(0.70948,0.846491),(0.920489,0.982456),(1,1)) ![]()
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Default | Open Loop Infrastructure Simulation | #70 A | Residual defects per turn (Defects/Turn) = Defects after singles-Defects to doubles Description: New defects remaining after all other allocations. This should be zero unless there is no infrastructure left except in the rehab chain. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #74 F,A | Starting Acquisition (Infrastructure Units/Turn) = MIN(Infra moved per task*Capacity allocated to each stage,Ready to Acquire/Turn) Description: Rate at which infrastructure units enter the acquisition chain. The rate is limited by the availability of infrastructure units that are ready to acquire and the capacity to start the acquisition. The capacity allocated to acquiring infrastructure is assumed to be allocated equally among the three processes in the acquisition chain. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #75 F,A | Takedown with 0 defects (Infrastructure Units/Turn) = Rehab alloc to 0 defects Description: Rehab rate from available units with no defects. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #76 F,A | Takedown with one defect (Infrastructure Units/Turn) = Rehab alloc to 1 Defect Description: Rehab rate from the pool of available units with one defect. Present In 1 View:Used By
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Default | Open Loop Infrastructure Simulation | #81 A | Total Breakdowns (Infrastructure Units/Turn) = Breakdowns 1 new defect + Breakdowns 2 new defects + Breakdowns Aging Description: Total number of breakdowns per turn. Present In 2 Views:Used By
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Variable Name And Description | Default | Open Loop Infrastructure Simulation | #69 A,T | Rel Capacity Lookup (Dmnl) Rel Capacity Lookup([(0,0)-(1,1)],(0,0),(0.18,0),(0.25,0.20614),(0.30581,0.328947),(0.394495,0.495614),(0.550459,0.70614),(0.70948,0.846491),(0.920489,0.982456),(1,1)) ![]()
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Quick Links: | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
Default | Open Loop Infrastructure Simulation | LI,C | 1 Defect 0 (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | L | Acq Process Stage 1 (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | L | Acq Process Stage 2 (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | F,A | Alloc to Aging (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Alloc to doubles (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Alloc to Firsts (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Alloc to singles (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | A | At-Work 0 defects after breakdowns and arrivals (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | L | At-Work 1 Defect (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | A | At-Work 1 defect after breakdowns (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | L | At-Work No Defects (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | F,A | Breakdowns 1 new defect (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Breakdowns 2 new defects (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Breakdowns Aging (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | A | Capacity allocated to each stage (Tasks/Turn) |
Default | Open Loop Infrastructure Simulation | A | Capacity At Work (Tasks/Turn) |
Default | Open Loop Infrastructure Simulation | A | Capacity to Acquire Infrastructure (Tasks/Turn) |
Default | Open Loop Infrastructure Simulation | A | Capacity to Produce (Tasks/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Collateral Damage (Defects/Turn) |
Decision | Open Loop Infrastructure Simulation | C | Decision: Capacity for hiring chain (Tasks/Turn) |
Decision | Open Loop Infrastructure Simulation | C | Decision: Capacity to Acquisition (Tasks/Turn ) |
Decision | Open Loop Infrastructure Simulation | C | Decision: Rehab Infrastr. (Infrastructure Units/Turn ) |
Default | Open Loop Infrastructure Simulation | LI,C | Defects 0 (Defects) |
Default | Open Loop Infrastructure Simulation | A | Defects after Aging (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | A | Defects after firsts (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | A | Defects after singles (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | C,F | Defects from all other sources (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | C | Defects per BD (Defects/Infrastructure Unit) |
Default | Open Loop Infrastructure Simulation | C | Defects per Install (Defects/Infrastructure Unit) |
Default | Open Loop Infrastructure Simulation | A | Defects to aging (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | A | Defects to doubles (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | A | Defects to firsts (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | A | Defects to singles (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | DE,A | Delayed PDN (Dmnl) |
Default | Open Loop Infrastructure Simulation | F,A | Discarding (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | C | Expected Useful Life for Infrastructure (Turns ) |
Default | .Control | C | FINAL TIME (Turn) |
Default | Open Loop Infrastructure Simulation | C | Fraction allocated (Dmnl) |
Default | Open Loop Infrastructure Simulation | A | Fraction of Max Capacity (Dmnl) |
Default | Open Loop Infrastructure Simulation | F,A | Getting First Defect (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | C,F | Increasing Threat (Constant) (Steps/Turn) |
Default | Open Loop Infrastructure Simulation | C | Infr PDY (Tasks/Infrastructure Unit) |
Default | Open Loop Infrastructure Simulation | C | Infra moved per task (Infrastructure Units/Task) |
Default | Open Loop Infrastructure Simulation | C | Infra per Defect (Infrastructure Units/Defect) |
Default | Open Loop Infrastructure Simulation | A | Infrastructure At-Work (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | L | Infrastructure in Rehab (Infrastructure Units) |
Default | .Control | C | INITIAL TIME (Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Installations (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Installing (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | C | Max Capacity (Tasks/Turn) |
Default | Open Loop Infrastructure Simulation | A | Max Step Defeat Rate (Steps/Turn) |
Default | Open Loop Infrastructure Simulation | C | Max Steps per Turn (Steps/Turn ) |
Default | Open Loop Infrastructure Simulation | C | Min Capacity (Tasks/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Moving to Stage 2 (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | A | New Defects per turn (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | L | New Unallocated Defects (Defects) |
Default | Open Loop Infrastructure Simulation | LI,C | No Defects 0 (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | C | PDN Delay (Turns ) |
Default | Open Loop Infrastructure Simulation | F,A | Producing Intelligence (Steps/Turn) |
Default | Open Loop Infrastructure Simulation | DE,F,A | Re-installing (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | LI,C | Ready 0 (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | L | Ready to Acquire (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | LI,C | Rehab 0 (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | A | Rehab alloc to 0 defects (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | A | Rehab alloc to 1 Defect (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | C | Rehab delay (Turns) |
Default | Open Loop Infrastructure Simulation | A | Rehabs after 1 defects (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | A,T | Rel Capacity Lookup (Dmnl) |
Default | Open Loop Infrastructure Simulation | A | Residual defects per turn (Defects/Turn) |
Default | .Control | A | SAVEPER (Turn ) |
Default | Open Loop Infrastructure Simulation | LI,C | Stage 2 0 (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | LI,C | Stage1 0 (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | F,A | Starting Acquisition (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Takedown with 0 defects (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Takedown with one defect (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | LI,C | Threat 0 (Steps) |
Default | Open Loop Infrastructure Simulation | L | Threat Level (Steps) |
Default | .Control | C | TIME STEP (Turn ) |
Default | Open Loop Infrastructure Simulation | A | Total Breakdowns (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | C | Turn (Turns) |
Quick Links: | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
Default | Open Loop Infrastructure Simulation | L | Infrastructure in Rehab (Infrastructure Units) |
Quick Links: | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
Default | Open Loop Infrastructure Simulation | L | Acq Process Stage 1 (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | L | Acq Process Stage 2 (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | L | At-Work 1 Defect (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | L | At-Work No Defects (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | L | Infrastructure in Rehab (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | L | New Unallocated Defects (Defects) |
Default | Open Loop Infrastructure Simulation | L | Ready to Acquire (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | L | Threat Level (Steps) |
Default | Open Loop Infrastructure Simulation | A,T | Rel Capacity Lookup (Dmnl) | Right |
Quick Links: | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
Default | Open Loop Infrastructure Simulation | A | Capacity to Acquire Infrastructure (Tasks/Turn) |
Default | Open Loop Infrastructure Simulation | A | Capacity to Produce (Tasks/Turn) |
Default | Open Loop Infrastructure Simulation | A | Defects to aging (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | A | Defects to doubles (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | A | Defects to firsts (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | A | Defects to singles (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Installing (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Moving to Stage 2 (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Producing Intelligence (Steps/Turn) |
Default | Open Loop Infrastructure Simulation | A | Rehab alloc to 0 defects (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | A | Rehab alloc to 1 Defect (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Starting Acquisition (Infrastructure Units/Turn) |
Quick Links: | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
Default | Open Loop Infrastructure Simulation | L | Acq Process Stage 1 (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | L | Acq Process Stage 2 (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | L | At-Work 1 Defect (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | L | At-Work No Defects (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | DE,A | Delayed PDN (Dmnl) |
Default | Open Loop Infrastructure Simulation | L | Infrastructure in Rehab (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | L | New Unallocated Defects (Defects) |
Default | Open Loop Infrastructure Simulation | DE,F,A | Re-installing (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | L | Ready to Acquire (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | L | Threat Level (Steps) |
Quick Links: | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
Default | Open Loop Infrastructure Simulation | DE,A | Delayed PDN (Dmnl) |
Default | Open Loop Infrastructure Simulation | C | Fraction allocated (Dmnl) |
Default | Open Loop Infrastructure Simulation | A | Fraction of Max Capacity (Dmnl) |
Default | Open Loop Infrastructure Simulation | A,T | Rel Capacity Lookup (Dmnl) |
Quick Links: | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |
Default | Open Loop Infrastructure Simulation | LI,C | 1 Defect 0 (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | L | Acq Process Stage 1 (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | L | Acq Process Stage 2 (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | F,A | Alloc to Aging (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Alloc to doubles (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Alloc to Firsts (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Alloc to singles (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | A | At-Work 0 defects after breakdowns and arrivals (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | L | At-Work 1 Defect (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | A | At-Work 1 defect after breakdowns (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | L | At-Work No Defects (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | F,A | Breakdowns 1 new defect (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Breakdowns 2 new defects (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Breakdowns Aging (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | A | Capacity allocated to each stage (Tasks/Turn) |
Default | Open Loop Infrastructure Simulation | A | Capacity At Work (Tasks/Turn) |
Default | Open Loop Infrastructure Simulation | A | Capacity to Acquire Infrastructure (Tasks/Turn) |
Default | Open Loop Infrastructure Simulation | A | Capacity to Produce (Tasks/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Collateral Damage (Defects/Turn) |
Decision | Open Loop Infrastructure Simulation | C | Decision: Capacity for hiring chain (Tasks/Turn) |
Decision | Open Loop Infrastructure Simulation | C | Decision: Capacity to Acquisition (Tasks/Turn ) |
Decision | Open Loop Infrastructure Simulation | C | Decision: Rehab Infrastr. (Infrastructure Units/Turn ) |
Default | Open Loop Infrastructure Simulation | LI,C | Defects 0 (Defects) |
Default | Open Loop Infrastructure Simulation | A | Defects after Aging (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | A | Defects after firsts (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | A | Defects after singles (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | C,F | Defects from all other sources (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | C | Defects per BD (Defects/Infrastructure Unit) |
Default | Open Loop Infrastructure Simulation | C | Defects per Install (Defects/Infrastructure Unit) |
Default | Open Loop Infrastructure Simulation | A | Defects to aging (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | A | Defects to doubles (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | A | Defects to firsts (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | A | Defects to singles (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | DE,A | Delayed PDN (Dmnl) |
Default | Open Loop Infrastructure Simulation | F,A | Discarding (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | C | Expected Useful Life for Infrastructure (Turns ) |
Default | Open Loop Infrastructure Simulation | C | Fraction allocated (Dmnl) |
Default | Open Loop Infrastructure Simulation | A | Fraction of Max Capacity (Dmnl) |
Default | Open Loop Infrastructure Simulation | F,A | Getting First Defect (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | C,F | Increasing Threat (Constant) (Steps/Turn) |
Default | Open Loop Infrastructure Simulation | C | Infr PDY (Tasks/Infrastructure Unit) |
Default | Open Loop Infrastructure Simulation | C | Infra moved per task (Infrastructure Units/Task) |
Default | Open Loop Infrastructure Simulation | C | Infra per Defect (Infrastructure Units/Defect) |
Default | Open Loop Infrastructure Simulation | A | Infrastructure At-Work (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | L | Infrastructure in Rehab (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | F,A | Installations (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Installing (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | C | Max Capacity (Tasks/Turn) |
Default | Open Loop Infrastructure Simulation | A | Max Step Defeat Rate (Steps/Turn) |
Default | Open Loop Infrastructure Simulation | C | Max Steps per Turn (Steps/Turn ) |
Default | Open Loop Infrastructure Simulation | C | Min Capacity (Tasks/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Moving to Stage 2 (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | A | New Defects per turn (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | L | New Unallocated Defects (Defects) |
Default | Open Loop Infrastructure Simulation | LI,C | No Defects 0 (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | C | PDN Delay (Turns ) |
Default | Open Loop Infrastructure Simulation | F,A | Producing Intelligence (Steps/Turn) |
Default | Open Loop Infrastructure Simulation | DE,F,A | Re-installing (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | LI,C | Ready 0 (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | L | Ready to Acquire (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | LI,C | Rehab 0 (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | A | Rehab alloc to 0 defects (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | A | Rehab alloc to 1 Defect (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | C | Rehab delay (Turns) |
Default | Open Loop Infrastructure Simulation | A | Rehabs after 1 defects (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | A,T | Rel Capacity Lookup (Dmnl) |
Default | Open Loop Infrastructure Simulation | A | Residual defects per turn (Defects/Turn) |
Default | Open Loop Infrastructure Simulation | LI,C | Stage 2 0 (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | LI,C | Stage1 0 (Infrastructure Units) |
Default | Open Loop Infrastructure Simulation | F,A | Starting Acquisition (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Takedown with 0 defects (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | F,A | Takedown with one defect (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | LI,C | Threat 0 (Steps) |
Default | Open Loop Infrastructure Simulation | L | Threat Level (Steps) |
Default | Open Loop Infrastructure Simulation | A | Total Breakdowns (Infrastructure Units/Turn) |
Default | Open Loop Infrastructure Simulation | C | Turn (Turns) |
Default | Open Loop Infrastructure Simulation | A | Defects to firsts (Defects/Turn) | 4,223 (91.1%) | 2,107 [ 6,36] | 2,116 [ 4,35] | 1.00 | 0 [ 0, 0] | 4,223 (91.1%) | 2,107 [ 6,36] | 2,116 [ 4,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | F,A | Installing (Infrastructure Units/Turn) | 3,876 (83.6%) | 1,936 [ 6,36] | 1,940 [ 2,35] | 1.00 | 0 [ 0, 0] | 3,876 (83.6%) | 1,936 [ 6,36] | 1,940 [ 2,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | L | At-Work 1 Defect (Infrastructure Units) | 3,863 (83.3%) | 1,931 [ 5,36] | 1,932 [ 2,35] | 1.00 | 0 [ 0, 0] | 3,863 (83.3%) | 1,931 [ 5,36] | 1,932 [ 2,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | Defects after Aging (Defects/Turn) | 3,818 (82.3%) | 1,909 [ 6,36] | 1,909 [ 5,35] | 1.00 | 0 [ 0, 0] | 3,818 (82.3%) | 1,909 [ 6,36] | 1,909 [ 5,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | Defects after firsts (Defects/Turn) | 3,742 (80.7%) | 1,869 [ 7,36] | 1,873 [ 6,35] | 1.00 | 0 [ 0, 0] | 3,742 (80.7%) | 1,869 [ 7,36] | 1,873 [ 6,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | New Defects per turn (Defects/Turn) | 3,683 (79.4%) | 1,841 [ 6,36] | 1,842 [ 4,35] | 1.00 | 0 [ 0, 0] | 3,683 (79.4%) | 1,841 [ 6,36] | 1,842 [ 4,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | L | New Unallocated Defects (Defects) | 3,683 (79.4%) | 1,841 [ 6,36] | 1,842 [ 4,35] | 1.00 | 0 [ 0, 0] | 3,683 (79.4%) | 1,841 [ 6,36] | 1,842 [ 4,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | At-Work 1 defect after breakdowns (Infrastructure Units/Turn) | 3,630 (78.3%) | 1,807 [ 5,36] | 1,823 [ 4,35] | 0.99 | 0 [ 0, 0] | 3,630 (78.3%) | 1,807 [ 5,36] | 1,823 [ 4,35] | 0.99 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | Rehab alloc to 1 Defect (Infrastructure Units/Turn) | 3,630 (78.3%) | 1,807 [ 5,36] | 1,823 [ 4,35] | 0.99 | 0 [ 0, 0] | 3,630 (78.3%) | 1,807 [ 5,36] | 1,823 [ 4,35] | 0.99 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | L | At-Work No Defects (Infrastructure Units) | 3,515 (75.8%) | 1,755 [ 5,36] | 1,760 [ 4,35] | 1.00 | 0 [ 0, 0] | 3,515 (75.8%) | 1,755 [ 5,36] | 1,760 [ 4,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | Defects to doubles (Defects/Turn) | 3,480 (75.0%) | 1,742 [ 6,36] | 1,738 [ 7,35] | 1.00 | 0 [ 0, 0] | 3,480 (75.0%) | 1,742 [ 6,36] | 1,738 [ 7,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | F,A | Alloc to Firsts (Defects/Turn) | 3,453 (74.5%) | 1,724 [ 6,36] | 1,729 [ 4,35] | 1.00 | 0 [ 0, 0] | 3,453 (74.5%) | 1,724 [ 6,36] | 1,729 [ 4,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | Defects to singles (Defects/Turn) | 3,412 (73.6%) | 1,706 [ 5,36] | 1,706 [ 4,35] | 1.00 | 0 [ 0, 0] | 3,412 (73.6%) | 1,706 [ 5,36] | 1,706 [ 4,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | F,A | Alloc to doubles (Defects/Turn) | 3,246 (70.0%) | 1,625 [ 6,36] | 1,621 [ 7,35] | 1.00 | 0 [ 0, 0] | 3,246 (70.0%) | 1,625 [ 6,36] | 1,621 [ 7,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | F,A | Breakdowns 2 new defects (Infrastructure Units/Turn) | 3,012 (65.0%) | 1,508 [ 6,36] | 1,504 [ 7,35] | 1.00 | 0 [ 0, 0] | 3,012 (65.0%) | 1,508 [ 6,36] | 1,504 [ 7,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | Rehab alloc to 0 defects (Infrastructure Units/Turn) | 2,973 (64.1%) | 1,482 [ 4,36] | 1,491 [ 4,35] | 0.99 | 0 [ 0, 0] | 2,973 (64.1%) | 1,482 [ 4,36] | 1,491 [ 4,35] | 0.99 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | F,A | Takedown with 0 defects (Infrastructure Units/Turn) | 2,973 (64.1%) | 1,482 [ 4,36] | 1,491 [ 4,35] | 0.99 | 0 [ 0, 0] | 2,973 (64.1%) | 1,482 [ 4,36] | 1,491 [ 4,35] | 0.99 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | Capacity allocated to each stage (Tasks/Turn) | 2,949 (63.6%) | 1,473 [ 6,36] | 1,476 [ 9,35] | 1.00 | 0 [ 0, 0] | 2,949 (63.6%) | 1,473 [ 6,36] | 1,476 [ 9,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | Capacity At Work (Tasks/Turn) | 2,949 (63.6%) | 1,473 [ 6,36] | 1,476 [ 9,35] | 1.00 | 0 [ 0, 0] | 2,949 (63.6%) | 1,473 [ 6,36] | 1,476 [ 9,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | Capacity to Acquire Infrastructure (Tasks/Turn) | 2,949 (63.6%) | 1,473 [ 6,36] | 1,476 [ 9,35] | 1.00 | 0 [ 0, 0] | 2,949 (63.6%) | 1,473 [ 6,36] | 1,476 [ 9,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | Infrastructure At-Work (Infrastructure Units) | 2,949 (63.6%) | 1,473 [ 6,36] | 1,476 [ 9,35] | 1.00 | 0 [ 0, 0] | 2,949 (63.6%) | 1,473 [ 6,36] | 1,476 [ 9,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | DE,F,A | Re-installing (Infrastructure Units/Turn) | 2,930 (63.2%) | 1,461 [ 4,36] | 1,469 [ 7,35] | 0.99 | 0 [ 0, 0] | 2,930 (63.2%) | 1,461 [ 4,36] | 1,469 [ 7,35] | 0.99 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | L | Acq Process Stage 2 (Infrastructure Units) | 2,893 (62.4%) | 1,445 [ 8,36] | 1,448 [ 2,35] | 1.00 | 0 [ 0, 0] | 2,893 (62.4%) | 1,445 [ 8,36] | 1,448 [ 2,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | F,A | Moving to Stage 2 (Infrastructure Units/Turn) | 2,893 (62.4%) | 1,445 [ 8,36] | 1,448 [ 2,35] | 1.00 | 0 [ 0, 0] | 2,893 (62.4%) | 1,445 [ 8,36] | 1,448 [ 2,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | F,A | Getting First Defect (Infrastructure Units/Turn) | 2,683 (57.9%) | 1,339 [ 7,36] | 1,344 [ 4,35] | 1.00 | 0 [ 0, 0] | 2,683 (57.9%) | 1,339 [ 7,36] | 1,344 [ 4,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | F,A | Alloc to singles (Defects/Turn) | 2,494 (53.8%) | 1,245 [ 5,36] | 1,249 [ 4,35] | 1.00 | 0 [ 0, 0] | 2,494 (53.8%) | 1,245 [ 5,36] | 1,249 [ 4,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | F,A | Breakdowns 1 new defect (Infrastructure Units/Turn) | 2,338 (50.4%) | 1,167 [ 5,36] | 1,171 [ 4,35] | 1.00 | 0 [ 0, 0] | 2,338 (50.4%) | 1,167 [ 5,36] | 1,171 [ 4,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | Defects after singles (Defects/Turn) | 2,300 (49.6%) | 1,150 [ 6,36] | 1,150 [ 7,35] | 1.00 | 0 [ 0, 0] | 2,300 (49.6%) | 1,150 [ 6,36] | 1,150 [ 7,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | F,A | Takedown with one defect (Infrastructure Units/Turn) | 2,247 (48.5%) | 1,116 [ 5,36] | 1,131 [ 4,35] | 0.99 | 0 [ 0, 0] | 2,247 (48.5%) | 1,116 [ 5,36] | 1,131 [ 4,35] | 0.99 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | Defects to aging (Defects/Turn) | 2,046 (44.1%) | 1,025 [ 6,36] | 1,021 [ 4,35] | 1.00 | 0 [ 0, 0] | 2,046 (44.1%) | 1,025 [ 6,36] | 1,021 [ 4,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | F,A | Breakdowns Aging (Infrastructure Units/Turn) | 1,920 (41.4%) | 960 [ 5,36] | 960 [ 2,35] | 1.00 | 0 [ 0, 0] | 1,920 (41.4%) | 960 [ 5,36] | 960 [ 2,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | L | Acq Process Stage 1 (Infrastructure Units) | 1,910 (41.2%) | 954 [10,36] | 956 [ 2,35] | 1.00 | 0 [ 0, 0] | 1,910 (41.2%) | 954 [10,36] | 956 [ 2,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | F,A | Starting Acquisition (Infrastructure Units/Turn) | 1,910 (41.2%) | 954 [10,36] | 956 [ 2,35] | 1.00 | 0 [ 0, 0] | 1,910 (41.2%) | 954 [10,36] | 956 [ 2,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | At-Work 0 defects after breakdowns and arrivals (Infrastructure Units/Turn) | 1,590 (34.3%) | 791 [ 4,36] | 799 [ 4,35] | 0.99 | 0 [ 0, 0] | 1,590 (34.3%) | 791 [ 4,36] | 799 [ 4,35] | 0.99 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | F,A | Installations (Defects/Turn) | 1,466 (31.6%) | 733 [13,35] | 733 [13,34] | 1.00 | 0 [ 0, 0] | 1,466 (31.6%) | 733 [13,35] | 733 [13,34] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | Rehabs after 1 defects (Infrastructure Units/Turn) | 1,383 (29.8%) | 691 [ 9,35] | 692 [ 9,34] | 1.00 | 0 [ 0, 0] | 1,383 (29.8%) | 691 [ 9,35] | 692 [ 9,34] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | L | Ready to Acquire (Infrastructure Units) | 927 (20.0%) | 463 [11,32] | 464 [ 2,33] | 1.00 | 0 [ 0, 0] | 927 (20.0%) | 463 [11,32] | 464 [ 2,33] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | F,A | Collateral Damage (Defects/Turn) | 662 (14.3%) | 331 [ 9,36] | 331 [10,35] | 1.00 | 0 [ 0, 0] | 662 (14.3%) | 331 [ 9,36] | 331 [10,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | Total Breakdowns (Infrastructure Units/Turn) | 662 (14.3%) | 331 [ 9,36] | 331 [10,35] | 1.00 | 0 [ 0, 0] | 662 (14.3%) | 331 [ 9,36] | 331 [10,35] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | F,A | Discarding (Defects/Turn) | 258 (5.6%) | 129 [ 8,33] | 129 [ 7,32] | 1.00 | 0 [ 0, 0] | 258 (5.6%) | 129 [ 8,33] | 129 [ 7,32] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | Residual defects per turn (Defects/Turn) | 258 (5.6%) | 129 [ 8,33] | 129 [ 7,32] | 1.00 | 0 [ 0, 0] | 258 (5.6%) | 129 [ 8,33] | 129 [ 7,32] | 1.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | F,A | Alloc to Aging (Defects/Turn) | 137 (3.0%) | 68 [11,34] | 69 [ 4,32] | 0.99 | 0 [ 0, 0] | 137 (3.0%) | 68 [11,34] | 69 [ 4,32] | 0.99 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | Max Step Defeat Rate (Steps/Turn) | 1 (0.0%) | 0 [ 0, 0] | 1 [ 3, 3] | 0.00 | 0 [ 0, 0] | 1 (0.0%) | 0 [ 0, 0] | 1 [ 3, 3] | 0.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | F,A | Producing Intelligence (Steps/Turn) | 1 (0.0%) | 0 [ 0, 0] | 1 [ 3, 3] | 0.00 | 0 [ 0, 0] | 1 (0.0%) | 0 [ 0, 0] | 1 [ 3, 3] | 0.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | L | Threat Level (Steps) | 1 (0.0%) | 0 [ 0, 0] | 1 [ 3, 3] | 0.00 | 0 [ 0, 0] | 1 (0.0%) | 0 [ 0, 0] | 1 [ 3, 3] | 0.00 | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | LI,C | 1 Defect 0 (Infrastructure Units) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | Capacity to Produce (Tasks/Turn) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Decision | Open Loop Infrastructure Simulation | C | Decision: Capacity for hiring chain (Tasks/Turn) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Decision | Open Loop Infrastructure Simulation | C | Decision: Capacity to Acquisition (Tasks/Turn ) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Decision | Open Loop Infrastructure Simulation | C | Decision: Rehab Infrastr. (Infrastructure Units/Turn ) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | LI,C | Defects 0 (Defects) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | C,F | Defects from all other sources (Defects/Turn) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | C | Defects per BD (Defects/Infrastructure Unit) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | C | Defects per Install (Defects/Infrastructure Unit) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | DE,A | Delayed PDN (Dmnl) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | C | Expected Useful Life for Infrastructure (Turns ) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | .Control | C | FINAL TIME (Turn) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | C | Fraction allocated (Dmnl) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A | Fraction of Max Capacity (Dmnl) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | C,F | Increasing Threat (Constant) (Steps/Turn) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | C | Infr PDY (Tasks/Infrastructure Unit) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | C | Infra moved per task (Infrastructure Units/Task) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | C | Infra per Defect (Infrastructure Units/Defect) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | L | Infrastructure in Rehab (Infrastructure Units) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | .Control | C | INITIAL TIME (Turn) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | C | Max Capacity (Tasks/Turn) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | C | Max Steps per Turn (Steps/Turn ) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | C | Min Capacity (Tasks/Turn) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | LI,C | No Defects 0 (Infrastructure Units) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | C | PDN Delay (Turns ) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | LI,C | Ready 0 (Infrastructure Units) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | LI,C | Rehab 0 (Infrastructure Units) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | C | Rehab delay (Turns) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | A,T | Rel Capacity Lookup (Dmnl) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | .Control | A | SAVEPER (Turn ) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | LI,C | Stage 2 0 (Infrastructure Units) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | LI,C | Stage1 0 (Infrastructure Units) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | LI,C | Threat 0 (Steps) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | .Control | C | TIME STEP (Turn ) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
Default | Open Loop Infrastructure Simulation | C | Turn (Turns) | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] | 0 (0.0%) | 0 [ 0, 0] | 0 [ 0, 0] | NA | 0 [ 0, 0] |
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Allocation Logic | 38 vars (46.3%) |
Main Stock and Flow | 55 vars (67.1%) |